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Creature Field Guide

This is the public hunting catalog for the Hearth's authored creature regions. Levels come from the same legacy templates the server loads; taxonomy, habitats, atlas labels, economic consequences, and named witnesses come from the reviewed creature-ecology overlay. Roads without a listed ground remain intentionally quiet.

Ground Levels Creatures Habitats Local witness
Brinemoot Strand and Ice-Quay 8–18 11 storm-wrack strand, pack-ice margin, salt-stake approaches moot-holder Grosk
Coldhollow Sewers and Rat Warrens 1–2 3 buried drain, sewer culvert, cellar warren Captain Ysra Dorn
The Wyrm's Crack and Glass Terraces 90–100 12 glazed fault, rift terrace, first-forge margin Dole Harrow
The Tallow Delvings 16–25 9 tallow seam, flooded sump, abandoned gallery Hesk Undermantle
Coldhollow River Environs 1–7 6 riverbank scrub, reed fen, bog margin travelling tinker
The Western Fells 3–8 6 open moor, crag pasture, reiver camp margin reeve Maud Fell
Brine Ferry and Meadbank 5–9 4 tidal ferry reach, meadbank scrub, wrack shoal ferry captain
Coldhollow Graveyard and Barrows 2–10 8 graveyard earth, barrow chamber, charnel walk Hearthwarden Senn Rook
Hammerdeep Works 25–30 8 deep shaft, rust gallery, abandoned forge loremaster Edda Longcount
The Root Hang 80–89 12 suspended rootwork, grain-dark hollow, draught shaft Sella Oakmantle
Highreach Timberline 8–15 9 snow timberline, high cave, delver road Brann Fetch
The High Ice Shelves 27–32 6 blue-ice shelf, rime hall, glacier door old Hesk
Hollowrun Gorge 12–18 6 mill flume, undercut gorge, scree run Hesk Undermantle
Kingsholm Strand-Street ambient 1 island quay, strand roof, fish yard captain Sefa Longlead
Kingsholm Drowned Court 25–30 5 drowned court, salt garden, submerged archive wreckmistress Braga Tithe
Kingsholm Sea-Deeps 30–32 5 flooded stair, deep gate, drowned throne reach the Drowned King
Kingsholm Wild Interior 18–24 5 kelp marsh, thaw scrub, relict pool Mor the Skinner
Coldhollow Vault Roofs ambient 1 vault roof, bell loft, warm masonry Hearthwarden Senn Rook
Marchhold and the Toll Ruins 26–47 21 abandoned ward, midden court, vault and cell Hesper Cole
The Ash Perch 68–78 12 sun-warmed slab, ash wall, attained summit Ilma Cardew
The Ember Ramparts 50–58 11 cinder wall, heath approach, vigil tower Lanternkeeper Osric Farrow
Runmede Orchards and Riverbank 1–4 6 orchard hedge, river shallows, cider garden Marigold Underbough
The Brinemoot Skerries 18–26 8 ice skerry, seal rookery, reaver landing ice-pilot Senna
Thawland Small Lives ambient 2 marsh dusk, lantern garden, reed margin herbwife Tarrow
Coldhollow Gate and South Road ambient 2 gate roof, market road, porter yard gate guard
Coldhollow Outwall 0–4 4 snow ditch, scrub verge, kobold cut Captain Ysra Dorn
Sunfall Shire Hedgerows 11–16 7 orchard hedge, sunken lane, harrow field weighmaster Halden Grist
The Thawlands Fen Ways 4–16 12 reed fen, wold stair, mere causeway reeve Serra Vane
The Underchain 58–68 12 chain gallery, spoil cavern, undershift shrine Pitmaster Yarrow Fenn
The Singing Veins 31–36 6 ore vein, warm fault, choir working Hesk Undermantle
Western Pass and Graven Ways 11–26 18 scree pass, reiver track, graven chapel reeve Maud Fell
Wyrmcrown Heights 41–50 11 crown scree, pale-watch road, reliquary approach survey-warden Edda Coll
Wyrmshoulder Barrows 34–40 7 wind shoulder, gatewatch barrow, high grave survey-warden Edda Coll

Brinemoot Strand and Ice-Quay

  • Habitats: storm-wrack strand, pack-ice margin, salt-stake approaches.
  • Economic and civic connection: Skins, oil, ivory and wreck salvage pass through the Salt-Scale Exchange under moot quotas.
  • Ask: moot-holder Grosk about brinemoot wildlife.
Creature Level Family Ecological roles Affinities
a salt-grey strand wolf 8 beast predator, harvest species brine, ice
a barnacled drowned deckhand 9 undead haunt, guardian brine, ice, death, memory
a scarred bull seal 9 beast forager, harvest species brine, ice
an oilskinned wreck-picker 10 humanoid organized threat, harvest species brine, ice
a keening wreck-wraith 12 undead haunt, guardian, salvage source brine, ice, death, memory
a pale floe leopard 13 beast predator, harvest species brine, ice
a tusked bull walrus 14 beast forager, harvest species brine, ice
a blue-grey skorl renegade 15 humanoid organized threat, harvest species brine, ice
a line-scarred skorl harpooner 16 humanoid organized threat, harvest species brine, ice
Skallag the Unmoored 17 humanoid organized threat, leader, harvest species brine, ice
the old white bull 18 beast predator, harvest species brine, ice

Coldhollow Sewers and Rat Warrens

  • Habitats: buried drain, sewer culvert, cellar warren.
  • Economic and civic connection: Rat tallies and sickness reports determine drain closures, lime allotments and watch pay.
  • Ask: Captain Ysra Dorn about sewer creatures.
Creature Level Family Ecological roles Affinities
a grey plague-rat 1 beast predator, harvest species filth, plague
a giant sewer rat 1 beast predator, leader, harvest species filth, plague
a hulking warren-mother 2 beast forager, leader, harvest species filth, plague

The Wyrm's Crack and Glass Terraces

  • Habitats: glazed fault, rift terrace, first-forge margin.
  • Economic and civic connection: Scale fragments and forge relics are surveyed, quarantined and valued before any piece enters trade.
  • Ask: Dole Harrow about crack creatures.
Creature Level Family Ecological roles Affinities
a glaze skitter 90 aberration ambusher, harvest species glass, ember, rift
a light wick 91 spirit predator, harvest species glass, ember, rift
an ember shoal 92 spirit predator, leader, harvest species glass, ember, rift
a terrace strider 93 beast predator, harvest species glass, ember, rift
the still lantern 94 spirit forager, harvest species glass, ember, rift
a terrace pard 94 spirit predator, harvest species glass, ember, rift
a kept shade 96 undead haunt, guardian glass, ember, rift, death, memory
a scale warden 96 humanoid organized threat, leader, harvest species glass, ember, rift
a margin reacher 97 spirit ambusher, harvest species glass, ember, rift
a rift keeper 98 undead haunt, guardian, leader glass, ember, rift, death, memory
an anvil remnant 99 construct organized threat, harvest species glass, ember, rift, worked matter
the Firstforged 100 construct organized threat glass, ember, rift, worked matter

The Tallow Delvings

  • Habitats: tallow seam, flooded sump, abandoned gallery.
  • Economic and civic connection: Venom, seam vermin and abandoned tools affect lamp prices, shift hazard pay and delver claims.
  • Ask: Hesk Undermantle about delvings wildlife.
Creature Level Family Ecological roles Affinities
a grey-bristled seam-rat 16 beast predator, harvest species stone, tallow
a pale tallow-spider 17 beast predator stone, tallow
a gaunt deep delver 18 humanoid organized threat, salvage source stone, tallow
a blind sump eel 19 humanoid organized threat, harvest species, salvage source stone, tallow
a delve-reeve 20 humanoid organized threat, leader, salvage source stone, tallow
an armored vein-crawler 21 beast ambusher, leader, harvest species, salvage source stone, tallow
a soot-dark tallow-shade 22 undead haunt, guardian, leader, salvage source stone, tallow, death, memory
a stone-hided gnaw-whelp 23 beast predator, harvest species, salvage source stone, tallow
the Grey Gnaw 25 beast predator, harvest species, salvage source stone, tallow

Coldhollow River Environs

  • Habitats: riverbank scrub, reed fen, bog margin.
  • Economic and civic connection: Common hides, venom sacs and marsh signs supply starter trade and warn ferrymen of changing channels.
  • Ask: travelling tinker about river wildlife.
Creature Level Family Ecological roles Affinities
a sleek river rat 1 beast predator, leader, harvest species river, mud
a dinner-plate mud crab 2 beast predator, harvest species river, mud
a bristle-backed boar 3 beast predator, harvest species river, mud
a copper-banded reed viper 3 beast predator, harvest species river, mud
a rangy marsh hound 5 beast predator, harvest species river, mud
an oily bog lurker 7 beast ambusher, harvest species river, mud

The Western Fells

  • Habitats: open moor, crag pasture, reiver camp margin.
  • Economic and civic connection: Flock losses, hunting pelts and reiver sightings move wool prices and determine fell patrols.
  • Ask: reeve Maud Fell about fell creatures.
Creature Level Family Ecological roles Affinities
a feral hogget 3 beast predator, harvest species wind, heather
a rust-backed crag kite 4 beast predator, harvest species wind, heather
a wall-grey fell wolf 5 beast predator, leader, harvest species wind, heather
a red moor hart 6 beast forager, harvest species wind, heather
a Redshank scout 7 humanoid organized threat, harvest species wind, heather
Coll Redshank, the campmaster 8 humanoid organized threat, leader, harvest species, salvage source wind, heather

Brine Ferry and Meadbank

  • Habitats: tidal ferry reach, meadbank scrub, wrack shoal.
  • Economic and civic connection: Beast signs and tide-haunts change crossing schedules, livestock tolls and ferry insurance.
  • Ask: ferry captain about ferry creatures.
Creature Level Family Ecological roles Affinities
a rime-crusted brine boar 5 beast predator, harvest species tide, brine
a gray mead-lynx 6 humanoid organized threat, harvest species tide, brine
a dripping wrack-shambler 7 beast predator, harvest species tide, brine
the Tidewife 9 spirit ambusher, harvest species, salvage source tide, brine

Coldhollow Graveyard and Barrows

  • Habitats: graveyard earth, barrow chamber, charnel walk.
  • Economic and civic connection: Grave disturbances consume lamp oil, consecrated salt and watch labor rather than producing ordinary trade.
  • Ask: Hearthwarden Senn Rook about graveyard dead.
Creature Level Family Ecological roles Affinities
a grave-gnawed charnel shambler 2 undead haunt, guardian, leader death, memory
a torpid cerecloth husk 3 undead haunt, guardian death, memory
a restless skeleton 5 undead haunt, guardian, salvage source death, memory
a hollow-throated grave chanter 6 humanoid organized threat death, memory
a pale shade 6 undead haunt, guardian, salvage source death, memory
a grave ghoul 7 undead haunt, guardian, salvage source death, memory
a mould-mantled pallbearer 8 undead haunt, guardian, leader, salvage source death, memory
a crowned barrow-wight 10 undead haunt, guardian, leader, salvage source death, memory

Hammerdeep Works

  • Habitats: deep shaft, rust gallery, abandoned forge.
  • Economic and civic connection: Shaft vermin, ore loss and old forge claims alter shift bounties, ration issue and metal quotas.
  • Ask: loremaster Edda Longcount about hammerdeep creatures.
Creature Level Family Ecological roles Affinities
a blind shaft-worm 25 beast predator, harvest species iron, grudge
a pale-eyed maw-hound 26 beast predator, harvest species iron, grudge
a grudge-marked sundered raider 27 humanoid organized threat, harvest species iron, grudge
a red-crusted rust-render 27 beast predator, harvest species iron, grudge
a soot-marked forge-thrall 28 beast ambusher, harvest species iron, grudge
an iron-veiled grudge-chanter 29 humanoid organized threat, harvest species iron, grudge
a mane-heavy deep-road howler 29 beast predator, harvest species iron, grudge
Vargr the Unforgiven 30 humanoid organized threat, salvage source iron, grudge

The Root Hang

  • Habitats: suspended rootwork, grain-dark hollow, draught shaft.
  • Economic and civic connection: Borers and link-things threaten lift ropes, stored grain and the measured safety of every descent.
  • Ask: Sella Oakmantle about hang creatures.
Creature Level Family Ecological roles Affinities
a marrow borer 80 beast predator, harvest species root, darkness
a draught eel 80 beast predator, harvest species root, darkness
a grain strangler 81 beast predator, harvest species root, darkness
a clinker mite 82 beast predator, leader, harvest species root, darkness
a link leech 83 beast predator, leader, harvest species root, darkness
a vein moth 84 humanoid regional actor, harvest species root, darkness
a lampless of the Sounded 85 undead haunt, guardian, leader root, darkness, death, memory
a mouth of the Sounded 86 aberration ambusher root, darkness
a root maul 87 beast predator, leader, harvest species root, darkness
a fathom hound 88 spirit predator, harvest species root, darkness
the keeper of the count 88 undead haunt, guardian root, darkness, death, memory
the Undercount 89 undead haunt, guardian root, darkness, death, memory

Highreach Timberline

  • Habitats: snow timberline, high cave, delver road.
  • Economic and civic connection: Pelts, meat and route threats feed Highreach while governing woodcutting and winter convoy escorts.
  • Ask: Brann Fetch about highreach wildlife.
Creature Level Family Ecological roles Affinities
a black-hackled timber wolf 8 beast predator, harvest species snow, pine
a low-slung glutton 9 humanoid organized threat, harvest species snow, pine
a hulking cave bear 10 beast predator, leader, harvest species snow, pine
a pale delver 11 humanoid organized threat snow, pine
a delver overseer 12 humanoid organized threat snow, pine
a snow sabrecat 13 beast predator, harvest species snow, pine
a frost-bound revenant 14 undead haunt, guardian snow, pine, death, memory
a gnarled hill troll 14 humanoid organized threat, harvest species snow, pine
Old Graven, the elder troll 15 humanoid organized threat, harvest species, salvage source snow, pine

The High Ice Shelves

  • Habitats: blue-ice shelf, rime hall, glacier door.
  • Economic and civic connection: Ice cores, ward fragments and route closures determine survey pay and the price of cold-weather gear.
  • Ask: old Hesk about ice shelf creatures.
Creature Level Family Ecological roles Affinities
a rime-cased hulk 27 beast predator, harvest species ice, rime
a glass-cased ice-auger 28 beast predator, leader, harvest species ice, rime
a veiled frost-sworn elder 29 humanoid organized threat, leader, harvest species ice, rime
a glass-veined stalker 30 spirit predator, harvest species ice, rime
a black-stone hall-ward 31 construct organized threat, harvest species ice, rime, worked matter
the Doorward of the Margins 32 construct organized threat, harvest species, salvage source ice, rime, worked matter

Hollowrun Gorge

  • Habitats: mill flume, undercut gorge, scree run.
  • Economic and civic connection: Blocked flumes and gorge predators directly affect mill output, repair crews and grain prices downstream.
  • Ask: Hesk Undermantle about hollowrun creatures.
Creature Level Family Ecological roles Affinities
a flume rat 12 humanoid organized threat, harvest species water, stone
a scree-wretch 13 humanoid organized threat, leader, harvest species water, stone
a dipper heron 14 beast predator, leader, harvest species water, stone
a gorge sabrecat 15 beast predator, harvest species water, stone
an undercut creeper 16 spirit ambusher, harvest species water, stone
the Flumekeeper 18 humanoid organized threat, harvest species water, stone

Kingsholm Strand-Street

  • Habitats: island quay, strand roof, fish yard.
  • Economic and civic connection: Gulls consume and advertise the island fish trade, with nuisance tallies kept beside landing accounts.
  • Ask: captain Sefa Longlead about kingsholm wildlife.
Creature Level Family Ecological roles Affinities
a strand gull ambient beast forager, leader, harvest species tide, wind

Kingsholm Drowned Court

  • Habitats: drowned court, salt garden, submerged archive.
  • Economic and civic connection: Court seals and recovered records settle wreck-tithe claims but carry legal and spiritual quarantine.
  • Ask: wreckmistress Braga Tithe about drowned court.
Creature Level Family Ecological roles Affinities
a barnacled courtier 25 undead haunt, guardian, leader, salvage source death, tide, memory
a wight-clerk 26 undead haunt, guardian, salvage source death, tide, memory
a pale gardener 27 humanoid organized threat, leader, salvage source death, tide, memory
a tide-herald 28 undead haunt, guardian death, tide, memory
the Seneschal of the Drowned Court 30 undead haunt, guardian, leader, salvage source death, tide, memory

Kingsholm Sea-Deeps

  • Habitats: flooded stair, deep gate, drowned throne reach.
  • Economic and civic connection: Deep relics and grief-eel signs influence pilot fees, salvage law and which wrecks the island refuses.
  • Ask: the Drowned King about kingsholm deeps.
Creature Level Family Ecological roles Affinities
a deep-warden 30 humanoid organized threat, salvage source depth, tide, grief
a lamplighter-wight 30 undead haunt, guardian, salvage source depth, tide, grief, death, memory
a shoal of grief-eels 31 humanoid organized threat, harvest species, salvage source depth, tide, grief
a gate-wright revenant 31 undead haunt, guardian, salvage source depth, tide, grief, death, memory
the Drowned King's Herald 32 undead haunt, guardian, leader, harvest species, salvage source depth, tide, grief, death, memory

Kingsholm Wild Interior

  • Habitats: kelp marsh, thaw scrub, relict pool.
  • Economic and civic connection: Shell, hide, eggs and grazing damage connect the island interior to chandlers, skinners and spring keepers.
  • Ask: Mor the Skinner about island wilds.
Creature Level Family Ecological roles Affinities
a relict terrapin 18 undead haunt, guardian, leader, harvest species marsh, tide, death, memory
a king-heron 19 undead haunt, guardian, leader, harvest species marsh, tide, death, memory
a thaw-cat 21 spirit predator, harvest species marsh, tide
a marsh drake 22 humanoid organized threat, leader, harvest species marsh, tide
the green tusker 24 beast predator, harvest species marsh, tide

Coldhollow Vault Roofs

  • Habitats: vault roof, bell loft, warm masonry.
  • Economic and civic connection: Bat flights reveal insect surges, roof gaps and stores that need inspection before winter.
  • Ask: Hearthwarden Senn Rook about vault bats.
Creature Level Family Ecological roles Affinities
a vault bat ambient spirit forager, harvest species night, echo

Marchhold and the Toll Ruins

  • Habitats: abandoned ward, midden court, vault and cell.
  • Economic and civic connection: Old seals, toll records and dangerous salvage shape road claims, bounty writs and the hold's restoration.
  • Ask: Hesper Cole about marchhold creatures.
Creature Level Family Ecological roles Affinities
a muster goose 26 humanoid regional actor, harvest species oath, ash, memory
a ban-hound 26 humanoid organized threat, harvest species oath, ash, memory
a midden boar 28 beast predator, harvest species oath, ash, memory
a toll cutter 29 humanoid organized threat, leader oath, ash, memory
a toll hexer 30 humanoid organized threat oath, ash, memory
the Tollreeve 31 humanoid organized threat oath, ash, memory
a grainmother rat 32 beast predator, leader, harvest species oath, ash, memory
a scald-haunt 33 undead haunt, guardian, leader oath, ash, memory, death
a hall retainer 34 humanoid organized threat oath, ash, memory
a standing harness 35 beast predator, harvest species oath, ash, memory
the chapel's ghostly chaplain 37 undead haunt, guardian oath, ash, memory, death
a watch-wight 38 undead haunt, guardian, leader oath, ash, memory, death
a wall shrike 39 beast predator, harvest species oath, ash, memory
the Hornkeeper 40 humanoid organized threat oath, ash, memory
a vault eel 41 beast predator, harvest species oath, ash, memory
a cell-wight 42 undead haunt, guardian, leader oath, ash, memory, death
the Turnkey 43 humanoid organized threat oath, ash, memory
a bier moth 44 spirit predator, leader, harvest species oath, ash, memory
a pale courtier 45 humanoid organized threat oath, ash, memory
the Seneschal of the March 46 humanoid organized threat, leader oath, ash, memory
the Castellan, the Unrelieved 47 humanoid organized threat, leader oath, ash, memory

The Ash Perch

  • Habitats: sun-warmed slab, ash wall, attained summit.
  • Economic and civic connection: Bonefall salvage and summit relics support guides and scholars while moltfed predators close ascent windows.
  • Ask: Ilma Cardew about perch creatures.
Creature Level Family Ecological roles Affinities
a black slab-basker 68 beast predator, harvest species ash, sun, height
a pallid wallow grub 69 beast predator, harvest species ash, sun, height
a scarred gulf-rider 70 undead haunt, guardian, harvest species ash, sun, height, death, memory
the great ash heron 71 beast forager, harvest species ash, sun, height
a molt-fed drake 72 beast predator, harvest species ash, sun, height
a hooded bone-fall picker 73 humanoid organized threat, leader ash, sun, height
a gilt-lipped attained unsleeper 74 undead haunt, guardian ash, sun, height, death, memory
a hollowed attained cantor 75 undead haunt, guardian ash, sun, height, death, memory
a wholly gilded attained 76 undead haunt, guardian ash, sun, height, death, memory
the Attained Hierarch 77 undead haunt, guardian, leader ash, sun, height, death, memory
a summit shrike 77 humanoid organized threat, harvest species ash, sun, height
the First-Present 78 undead haunt, guardian, leader ash, sun, height, death, memory

The Ember Ramparts

  • Habitats: cinder wall, heath approach, vigil tower.
  • Economic and civic connection: Watch trophies and vigil relics fund lantern posts, but creature pressure consumes fuel and replacement crews.
  • Ask: Lanternkeeper Osric Farrow about rampart creatures.
Creature Level Family Ecological roles Affinities
a gray-mottled cinder jackal 50 beast predator, harvest species ember, vigil
an iron-black clinker hound 51 spirit predator, harvest species ember, vigil
an ember-back adder 52 beast predator, harvest species ember, vigil
a molt-clad creeper 53 construct organized threat, leader, harvest species ember, vigil, worked matter
a great storm-curl ram 53 beast forager, harvest species ember, vigil
a shimmering heat-haunt 54 undead haunt, guardian ember, vigil, death, memory
a gilded vigil lampbearer 54 spirit predator, leader ember, vigil
a gilded vigil oathkeeper 55 humanoid organized threat ember, vigil
a hollow-eyed vigil unsleeper 56 undead haunt, guardian ember, vigil, death, memory
a sun-faded vigil hierophant 57 undead haunt, guardian ember, vigil, death, memory
the Blind Vigilant 58 beast predator ember, vigil

Runmede Orchards and Riverbank

  • Habitats: orchard hedge, river shallows, cider garden.
  • Economic and civic connection: Pest pressure, skins, fish and pollination change orchard yields, cider work and riverside market supply.
  • Ask: Marigold Underbough about runmede wildlife.
Creature Level Family Ecological roles Affinities
a plump orchard vole 1 beast forager, harvest species river, orchard
a russet hedge-buck 2 humanoid regional actor, harvest species river, orchard
a grey stilt-heron 2 beast predator, harvest species river, orchard
a reeling cider-wasp 2 beast predator, leader, harvest species river, orchard
a moss-backed marsh snapper 3 beast predator, harvest species river, orchard
a thick-bodied bank eel 4 beast predator, harvest species river, orchard

The Brinemoot Skerries

  • Habitats: ice skerry, seal rookery, reaver landing.
  • Economic and civic connection: Seal oil, bear hide and reaver captures determine pilot risk, winter fuel and moot salvage shares.
  • Ask: ice-pilot Senna about skerry creatures.
Creature Level Family Ecological roles Affinities
a grey gull-hound 18 beast predator, leader, harvest species ice, open sea
a blue-grey reaver oarsman 19 humanoid organized threat, leader, harvest species ice, open sea
a sea-glazed ice-bear 21 beast predator, harvest species ice, open sea
a line-burned reaver harpooner 22 humanoid organized threat, harvest species ice, open sea
a bone-mailed thane-guard 24 humanoid organized threat, harvest species ice, open sea
the Reaver-Mother of Gravskarr 24 beast predator, leader, harvest species ice, open sea
a pale-throated hollow-seal 25 spirit predator, harvest species ice, open sea
the Pale Bull 26 spirit predator, harvest species ice, open sea

Thawland Small Lives

  • Habitats: marsh dusk, lantern garden, reed margin.
  • Economic and civic connection: Insect and marsh-light cycles guide herb gathering, eel runs and local weather lore.
  • Ask: herbwife Tarrow about small lives.
Creature Level Family Ecological roles Affinities
a drift of marsh-lights ambient spirit forager light, marsh
a flurry of lantern moths ambient beast forager, leader light, marsh

Coldhollow Gate and South Road

  • Habitats: gate roof, market road, porter yard.
  • Economic and civic connection: Ravens and burden crews expose lost freight, road delays and the human cost behind town provisioning.
  • Ask: gate guard about south road lives.
Creature Level Family Ecological roles Affinities
a gaunt grey raven ambient beast forager, harvest species road, smoke
a heavily laden porter ambient humanoid regional actor, leader road, smoke

Coldhollow Outwall

  • Habitats: snow ditch, scrub verge, kobold cut.
  • Economic and civic connection: Small pelts and patrol proofs teach the first local hunting loop without turning the road into a battlefield.
  • Ask: Captain Ysra Dorn about outwall creatures.
Creature Level Family Ecological roles Affinities
a snow hare 0 beast forager, harvest species snow, road
a dirty kobold 1 humanoid organized threat, harvest species snow, road
a scarred kobold scrapper 2 humanoid organized threat snow, road
a gaunt frost wolf 4 beast predator, harvest species snow, road

Sunfall Shire Hedgerows

  • Habitats: orchard hedge, sunken lane, harrow field.
  • Economic and civic connection: Boar damage, orchard theft and troll tolls visibly affect grain, fruit, road fees and village watches.
  • Ask: weighmaster Halden Grist about shire creatures.
Creature Level Family Ecological roles Affinities
a rough-coated hythe lurcher 11 beast predator, harvest species earth, harvest
a russet hedge boar 12 beast forager, harvest species earth, harvest
a light-fingered orchard scrumper 13 humanoid organized threat, harvest species earth, harvest
a willow-hung carr-troll 14 undead haunt, guardian, harvest species earth, harvest, death, memory
a hired road agent 15 humanoid organized threat, harvest species earth, harvest
the Harrow Sow 15 beast predator, leader, harvest species, salvage source earth, harvest
the Old Wallow 16 humanoid organized threat, harvest species earth, harvest

The Thawlands Fen Ways

  • Habitats: reed fen, wold stair, mere causeway.
  • Economic and civic connection: Hides, eel runs, bandit proofs and causeway closures feed weighhouses, furriers and caravan decisions.
  • Ask: reeve Serra Vane about thawlands creatures.
Creature Level Family Ecological roles Affinities
a banded fen adder 4 beast predator, harvest species fen, mire
a peat-blackened mire corpse 4 undead haunt, guardian, leader fen, mire, death, memory
a rangy bog cur 5 humanoid organized threat, leader, harvest species fen, mire
a black fen tusker 6 beast forager, harvest species fen, mire
a ragged footpad 7 humanoid organized threat, harvest species fen, mire
a grey wold-stalker 10 beast predator, harvest species fen, mire
an iron-elk 11 beast forager, harvest species fen, mire
a scarred woldcutter 12 humanoid organized threat, leader, harvest species fen, mire
a blackbow archer 13 humanoid organized threat, harvest species fen, mire
a peat-colored fen-troll 14 humanoid organized threat, harvest species fen, mire
Vess Harrow, the toll-captain 15 humanoid organized threat, leader, harvest species, salvage source fen, mire
the Mireback 16 humanoid organized threat, harvest species fen, mire

The Underchain

  • Habitats: chain gallery, spoil cavern, undershift shrine.
  • Economic and civic connection: Chain salvage, salamander heat and shift losses alter mining access, smelting fuel and hazard bounties.
  • Ask: Pitmaster Yarrow Fenn about underchain creatures.
Creature Level Family Ecological roles Affinities
a plated spoil-crawler 58 aberration ambusher, harvest species chain, rust, depth
a hollow-eyed stranded digger 59 humanoid organized threat, leader chain, rust, depth
a scalded flue eel 60 beast predator, harvest species chain, rust, depth
a great blind vault salamander 61 beast forager, leader, harvest species chain, rust, depth
a soot-marked undershift breaker 62 humanoid organized threat, leader chain, rust, depth
a scaled chain rust-maw 62 aberration ambusher, harvest species chain, rust, depth
a scarred undershift pin-tender 63 beast predator chain, rust, depth
a struck-through undershift chain-priest 64 humanoid organized threat chain, rust, depth
a guttering link-shadow 64 spirit ambusher chain, rust, depth
a still-working chainwright revenant 65 undead haunt, guardian, leader chain, rust, depth, death, memory
the Undershift Keyward 66 spirit predator chain, rust, depth
the Anchorite of the Pin 68 beast predator chain, rust, depth

The Singing Veins

  • Habitats: ore vein, warm fault, choir working.
  • Economic and civic connection: Ore pests and shift creatures change assay yields, miner wages and whether a resonant seam is worked at all.
  • Ask: Hesk Undermantle about vein creatures.
Creature Level Family Ecological roles Affinities
a heat-fat vein leech 31 beast predator, leader, harvest species ore, resonance
a plated chord-worm 32 beast predator, harvest species ore, resonance
a blind warm-hound 33 spirit predator, harvest species ore, resonance
a quiet-shift hewer 34 humanoid organized threat, leader, harvest species ore, resonance
a quiet-shift overman 35 humanoid organized threat, harvest species ore, resonance
the Choirmaster 36 humanoid organized threat, harvest species, salvage source ore, resonance

Western Pass and Graven Ways

  • Habitats: scree pass, reiver track, graven chapel.
  • Economic and civic connection: Pelts, reiver proofs and chapel relics influence escort demand, pass tolls and winter provisioning.
  • Ask: reeve Maud Fell about western pass creatures.
Creature Level Family Ecological roles Affinities
a slate-grey crag cat 11 beast predator, harvest species rime, stone, oath
a clay-caked barrow hound 11 humanoid organized threat rime, stone, oath
a storm-barred rooktalon 11 beast predator, harvest species rime, stone, oath
a wind-burned pass reiver 12 humanoid organized threat, harvest species rime, stone, oath
a stone-patterned scree viper 12 beast predator, harvest species rime, stone, oath
a grave-dirty reiver digger 13 humanoid organized threat, harvest species rime, stone, oath
a keen-eyed reiver waylayer 13 humanoid organized threat, harvest species rime, stone, oath
a grave-clothed cellar wight 13 undead haunt, guardian, harvest species, salvage source rime, stone, oath, death, memory
a stone-dusted graven thrall 14 beast predator, harvest species, salvage source rime, stone, oath
an empty-cowled hollow vestment 15 beast predator, leader, harvest species, salvage source rime, stone, oath
the Graven Sacrist 16 humanoid organized threat, harvest species, salvage source rime, stone, oath
a winter-white hoar-cat 18 beast predator, harvest species rime, stone, oath
a frost-feathered rimewing 19 beast predator, harvest species rime, stone, oath
a hulking pale troll 20 humanoid organized threat, leader, harvest species rime, stone, oath
a hollow-eyed unkindled wretch 21 beast ambusher, harvest species rime, stone, oath
a glass-furred glimmer-ice stalker 23 beast ambusher, harvest species rime, stone, oath
an ice-veiled frost-sworn cantor 24 humanoid organized threat, leader, harvest species rime, stone, oath
Mother Rime, the frostmaiden of the shelf 26 humanoid organized threat, leader, harvest species rime, stone, oath

Wyrmcrown Heights

  • Habitats: crown scree, pale-watch road, reliquary approach.
  • Economic and civic connection: Survey marks, rare hides and reliquary claims fund the Wyrmwatch while closing routes after dangerous signs.
  • Ask: survey-warden Edda Coll about wyrmcrown creatures.
Creature Level Family Ecological roles Affinities
a frost-hollowed palewatch sentinel 41 beast ambusher, leader wyrmlight, frost, gold
a frost-eyed palewatch lamplighter 42 spirit ambusher wyrmlight, frost, gold
a storm-gray crown condor 43 beast predator, harvest species wyrmlight, frost, gold
a great wyrmlight stag 43 spirit forager, harvest species wyrmlight, frost, gold
a frost-maned ounce 44 beast predator, harvest species wyrmlight, frost, gold
a barrow-worn gilded lay-digger 45 humanoid organized threat wyrmlight, frost, gold
a lichened scree-bull troll 45 humanoid organized threat, harvest species wyrmlight, frost, gold
a chain-wound gilded oathtaker 46 beast ambusher wyrmlight, frost, gold
a censer-armed gilded warder-priest 47 humanoid organized threat wyrmlight, frost, gold
a gold-armored reliquary warden 48 construct organized threat wyrmlight, frost, gold, worked matter
the gold-faced Gilded Provost 50 humanoid organized threat, leader wyrmlight, frost, gold

Wyrmshoulder Barrows

  • Habitats: wind shoulder, gatewatch barrow, high grave.
  • Economic and civic connection: Barrow disturbances and route omens govern survey closures, grave duty and supplies sent up-mountain.
  • Ask: survey-warden Edda Coll about wyrmshoulder creatures.
Creature Level Family Ecological roles Affinities
an iron-black god-crow 34 beast predator, harvest species wind, frost, memory
a flint-gray shoulder troll 35 humanoid organized threat, harvest species wind, frost, memory
a keening wind-gaunt 36 beast predator, harvest species wind, frost, memory
a gray-wound barrow-ward 37 beast ambusher, leader wind, frost, memory
a gray-harnessed gatewatch remnant 38 beast ambusher, leader wind, frost, memory
an iron-gray gatewatch signifer 39 humanoid organized threat wind, frost, memory
the Sexton of the Graven Door 40 humanoid organized threat, salvage source wind, frost, memory

Generated from content/seed/*/mobs.json and content/seed/creature-ecology/regions.json. Creature combat tuning and spawn placement remain authoritative in the live game.