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Paladin's Wheel

Oath and patron strengthen an armed adventurer with personal wards, group support, recovery, weapon consecration, and judgment. Both aimed-attack defense and warding defense appear among its protections.

Who can study it: Paladin.

Use SPELLS for ready workings, SPELLS ALL for every learned working, and SPELLS CATALOG Paladin's Wheel to browse this tradition in game. Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too); combine a filter with ALL to include learned workings that are not ready. SPELLS <catalogue code> explains a working and your current ability to cast it.

Workings

Working Use Targets
2494 Kindled Mantle Protection Yourself or a named companion
2447 The Proving Warding control A hostile creature
2400 The Clear Flame Empowerment Yourself
2453 Hallow Steel Equipment A held weapon
2406 Arm of the Kindled Empowerment You and grouped companions present
2459 Unbowed Empowerment Yourself
2412 Restoring Breath Healing Yourself
2465 Defense of the Faithful Protection You and grouped companions present
2418 Patron's Aegis Protection You and grouped companions present
2471 Longsight Protection Yourself
2424 The Patron's Hand Protection Yourself
2477 Sworn Verdict Warding attack A hostile creature
2430 Aid the Fallen Utility A body
2483 Aura of the Kindled Warding attack A hostile creature
2436 Repentance Warding attack A hostile creature
2489 Bloodfire Support Yourself
2442 Fanatic's Edge Empowerment You and grouped companions present
2495 War Psalm Empowerment You and grouped companions present
2448 Oathward Protection Yourself
2401 Rallying Standard Protection You and grouped companions present
2466 Blessed Arms Equipment A held weapon
2431 Final Verdict Area warding Hostile creatures in the room
2496 Patron's Reach Utility Yourself
2461 Word of Return Resurrection A fallen adventurer
2491 The Living Flame Empowerment Yourself

2494 Kindled Mantle

Use: Protection · Targets: Yourself or a named companion · Mana: 1

A kindled mantle improves Guard and Resolve for you or a companion.

2447 The Proving

Use: Warding control · Targets: A hostile creature · Mana: 1

Judges one hostile creature through a damaging warding. A forceful result can stun it.

2400 The Clear Flame

Use: Empowerment · Targets: Yourself · Mana: 1

A clear personal flame strengthens warding Focus and magical Resolve. It supports both hostile warding accuracy and resistance.

2453 Hallow Steel

Use: Equipment · Targets: A held weapon · Mana: 1

Consecrates a held weapon temporarily. Its landed blows can flare with violet fire.

2406 Arm of the Kindled

Use: Empowerment · Targets: You and grouped companions present · Mana: 2

Guides the attacks of grouped companions present, strengthening their Attack.

2459 Unbowed

Use: Empowerment · Targets: Yourself · Mana: 3

An unbowed advance strengthens your personal Attack.

2412 Restoring Breath

Use: Healing · Targets: Yourself · Mana: 2

Restores health and stamina in one breath. The deep recovery requires an interval before another use.

2465 Defense of the Faithful

Use: Protection · Targets: You and grouped companions present · Mana: 4

Lends Guard to your group and draws hostile creatures' attention onto you. It is protection paired with the responsibility of holding their attacks.

2418 Patron's Aegis

Use: Protection · Targets: You and grouped companions present · Mana: 4

A patron's bulwark improves Guard for grouped companions present.

2471 Longsight

Use: Protection · Targets: Yourself · Mana: 5

Lifted sight steadies your personal Resolve against hostile wardings.

2424 The Patron's Hand

Use: Protection · Targets: Yourself · Mana: 6

A personal blessing improves both Guard and Resolve.

2477 Sworn Verdict

Use: Warding attack · Targets: A hostile creature · Mana: 7

A successful warding weakens a creature's Attack, Guard, and Resolve together. A stronger verdict leaves a deeper impairment.

2430 Aid the Fallen

Use: Utility · Targets: A body · Mana: 6

Carries a fallen adventurer's body to the region's resting place. It brings the body to aid without performing resurrection.

2483 Aura of the Kindled

Use: Warding attack · Targets: A hostile creature · Mana: 8

A patron's wrath harms one hostile creature through a warding. A creature already stunned is more vulnerable.

2436 Repentance

Use: Warding attack · Targets: A hostile creature · Mana: 9

A weight of judgment harms one hostile creature through a warding. Fear also weakens the affected creature's Attack.

2489 Bloodfire

Use: Support · Targets: Yourself · Mana: 9

Lends ongoing personal health recovery while the bloodfire lasts.

2442 Fanatic's Edge

Use: Empowerment · Targets: You and grouped companions present · Mana: 9

Strengthens your group's Attack while reducing its Guard. The fervor trades protection for a more forceful offense.

2495 War Psalm

Use: Empowerment · Targets: You and grouped companions present · Mana: 10

A war psalm strengthens Attack and warding Focus for grouped companions present.

2448 Oathward

Use: Protection · Targets: Yourself · Mana: 10

A personal shield of belief improves Guard against aimed attacks.

2401 Rallying Standard

Use: Protection · Targets: You and grouped companions present · Mana: 11

A rallying standard improves Attack and Guard for grouped companions present.

2466 Blessed Arms

Use: Equipment · Targets: A held weapon · Mana: 13

Bonds a suitable held weapon with lasting consecration. Its landed blows keep the consecration flare beyond a temporary blessing.

2431 Final Verdict

Use: Area warding · Targets: Hostile creatures in the room · Mana: 22

Pronounces a warding verdict across hostile creatures in the room. Strong successful judgments can stun them.

2496 Patron's Reach

Use: Utility · Targets: Yourself · Mana: 19

Clears your stun, bleeding, and worst hostile magical affliction at once. Armor cannot swallow this particular invocation.

2461 Word of Return

Use: Resurrection · Targets: A fallen adventurer · Mana: 32

Returns a fallen adventurer to life where they fell. The rite spends spirit and requires a long recovery before it can be repeated.

2491 The Living Flame

Use: Empowerment · Targets: Yourself · Mana: 28

Briefly lends the patron's strength to your Attack, Guard, and Resolve. It requires an interval before another invocation.

Choosing a circle and using the guide · Casting and magical defenses