Paladin's Wheel¶
Oath and patron strengthen an armed adventurer with personal wards, group support, recovery, weapon consecration, and judgment. Both aimed-attack defense and warding defense appear among its protections.
Who can study it: Paladin.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Paladin's Wheel to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 2494 Kindled Mantle | Protection | Yourself or a named companion |
| 2447 The Proving | Warding control | A hostile creature |
| 2400 The Clear Flame | Empowerment | Yourself |
| 2453 Hallow Steel | Equipment | A held weapon |
| 2406 Arm of the Kindled | Empowerment | You and grouped companions present |
| 2459 Unbowed | Empowerment | Yourself |
| 2412 Restoring Breath | Healing | Yourself |
| 2465 Defense of the Faithful | Protection | You and grouped companions present |
| 2418 Patron's Aegis | Protection | You and grouped companions present |
| 2471 Longsight | Protection | Yourself |
| 2424 The Patron's Hand | Protection | Yourself |
| 2477 Sworn Verdict | Warding attack | A hostile creature |
| 2430 Aid the Fallen | Utility | A body |
| 2483 Aura of the Kindled | Warding attack | A hostile creature |
| 2436 Repentance | Warding attack | A hostile creature |
| 2489 Bloodfire | Support | Yourself |
| 2442 Fanatic's Edge | Empowerment | You and grouped companions present |
| 2495 War Psalm | Empowerment | You and grouped companions present |
| 2448 Oathward | Protection | Yourself |
| 2401 Rallying Standard | Protection | You and grouped companions present |
| 2466 Blessed Arms | Equipment | A held weapon |
| 2431 Final Verdict | Area warding | Hostile creatures in the room |
| 2496 Patron's Reach | Utility | Yourself |
| 2461 Word of Return | Resurrection | A fallen adventurer |
| 2491 The Living Flame | Empowerment | Yourself |
2494 Kindled Mantle¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
A kindled mantle improves Guard and Resolve for you or a companion.
2447 The Proving¶
Use: Warding control · Targets: A hostile creature · Mana: 1
Judges one hostile creature through a damaging warding. A forceful result can stun it.
2400 The Clear Flame¶
Use: Empowerment · Targets: Yourself · Mana: 1
A clear personal flame strengthens warding Focus and magical Resolve. It supports both hostile warding accuracy and resistance.
2453 Hallow Steel¶
Use: Equipment · Targets: A held weapon · Mana: 1
Consecrates a held weapon temporarily. Its landed blows can flare with violet fire.
2406 Arm of the Kindled¶
Use: Empowerment · Targets: You and grouped companions present · Mana: 2
Guides the attacks of grouped companions present, strengthening their Attack.
2459 Unbowed¶
Use: Empowerment · Targets: Yourself · Mana: 3
An unbowed advance strengthens your personal Attack.
2412 Restoring Breath¶
Use: Healing · Targets: Yourself · Mana: 2
Restores health and stamina in one breath. The deep recovery requires an interval before another use.
2465 Defense of the Faithful¶
Use: Protection · Targets: You and grouped companions present · Mana: 4
Lends Guard to your group and draws hostile creatures' attention onto you. It is protection paired with the responsibility of holding their attacks.
2418 Patron's Aegis¶
Use: Protection · Targets: You and grouped companions present · Mana: 4
A patron's bulwark improves Guard for grouped companions present.
2471 Longsight¶
Use: Protection · Targets: Yourself · Mana: 5
Lifted sight steadies your personal Resolve against hostile wardings.
2424 The Patron's Hand¶
Use: Protection · Targets: Yourself · Mana: 6
A personal blessing improves both Guard and Resolve.
2477 Sworn Verdict¶
Use: Warding attack · Targets: A hostile creature · Mana: 7
A successful warding weakens a creature's Attack, Guard, and Resolve together. A stronger verdict leaves a deeper impairment.
2430 Aid the Fallen¶
Use: Utility · Targets: A body · Mana: 6
Carries a fallen adventurer's body to the region's resting place. It brings the body to aid without performing resurrection.
2483 Aura of the Kindled¶
Use: Warding attack · Targets: A hostile creature · Mana: 8
A patron's wrath harms one hostile creature through a warding. A creature already stunned is more vulnerable.
2436 Repentance¶
Use: Warding attack · Targets: A hostile creature · Mana: 9
A weight of judgment harms one hostile creature through a warding. Fear also weakens the affected creature's Attack.
2489 Bloodfire¶
Use: Support · Targets: Yourself · Mana: 9
Lends ongoing personal health recovery while the bloodfire lasts.
2442 Fanatic's Edge¶
Use: Empowerment · Targets: You and grouped companions present · Mana: 9
Strengthens your group's Attack while reducing its Guard. The fervor trades protection for a more forceful offense.
2495 War Psalm¶
Use: Empowerment · Targets: You and grouped companions present · Mana: 10
A war psalm strengthens Attack and warding Focus for grouped companions present.
2448 Oathward¶
Use: Protection · Targets: Yourself · Mana: 10
A personal shield of belief improves Guard against aimed attacks.
2401 Rallying Standard¶
Use: Protection · Targets: You and grouped companions present · Mana: 11
A rallying standard improves Attack and Guard for grouped companions present.
2466 Blessed Arms¶
Use: Equipment · Targets: A held weapon · Mana: 13
Bonds a suitable held weapon with lasting consecration. Its landed blows keep the consecration flare beyond a temporary blessing.
2431 Final Verdict¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 22
Pronounces a warding verdict across hostile creatures in the room. Strong successful judgments can stun them.
2496 Patron's Reach¶
Use: Utility · Targets: Yourself · Mana: 19
Clears your stun, bleeding, and worst hostile magical affliction at once. Armor cannot swallow this particular invocation.
2461 Word of Return¶
Use: Resurrection · Targets: A fallen adventurer · Mana: 32
Returns a fallen adventurer to life where they fell. The rite spends spirit and requires a long recovery before it can be repeated.
2491 The Living Flame¶
Use: Empowerment · Targets: Yourself · Mana: 28
Briefly lends the patron's strength to your Attack, Guard, and Resolve. It requires an interval before another invocation.
Choosing a circle and using the guide · Casting and magical defenses