Lesser Vein¶
The foundation of elemental study combines layered wards with lockwork, trapwork, enchantment insight, and attacks of gathered force. Its Veinguards cover aimed attacks and magical resistance; Truevein also strengthens warding offense.
Who can study it: Every calling except Savant.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Lesser Vein to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 3194 First Veinguard | Protection | Yourself or a named companion |
| 3157 Allsense | Protection | Yourself |
| 3120 Lockcharm | Skill | Yourself or a named companion |
| 3183 Trapcharm | Skill | Yourself or a named companion |
| 3146 Weavesight | Utility | Yourself or a named companion |
| 3109 Second Veinguard | Protection | Yourself or a named companion |
| 3172 Whisperkey | Utility | A nearby locked door or gate |
| 3135 Still the Spring | Utility | An object, lock, or door |
| 3198 Veinburst | Warding attack | A hostile creature |
| 3161 Vein Wave | Area maneuver | Hostile creatures in the room |
| 3124 Veinblade | Empowerment | Yourself |
| 3187 Turnblade | Protection | Yourself or a named companion |
| 3150 Veindrench | Disruption | A hostile creature |
| 3113 Third Veinguard | Protection | Yourself or a named companion |
| 3176 Veinstrike | Warding attack | A hostile creature |
| 3139 Stonesight | Utility | An object, lock, or door |
| 3102 Veinshear | Warding attack | A hostile creature |
| 3165 Anchorwell | Utility | The room |
| 3128 Company Veinguard | Protection | You and grouped companions present |
| 3191 Makerwork | Utility | A held wand or scroll |
| 3106 Truevein | Empowerment | Yourself |
| 3121 Veinwall | Protection | Yourself |
| 3136 Greater Vein Wave | Area maneuver | Hostile creatures in the room |
3194 First Veinguard¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
An elemental sheath improves Guard for you or a companion. It protects against aimed attacks.
3157 Allsense¶
Use: Protection · Targets: Yourself · Mana: 1
Awareness of nearby presences steadies your resistance to hostile wardings. It improves personal Resolve.
3120 Lockcharm¶
Use: Skill · Targets: Yourself or a named companion · Mana: 1
Helps you or a companion work locks while it lasts. Deeper study extends its duration rather than increasing its lockwork bonus.
3183 Trapcharm¶
Use: Skill · Targets: Yourself or a named companion · Mana: 1
Helps you or a companion work traps while it lasts. Deeper study extends its duration rather than increasing its trapwork bonus.
3146 Weavesight¶
Use: Utility · Targets: Yourself or a named companion · Mana: 1
Reads the active magical effects on you or a named companion. It is a way to understand existing wards and afflictions.
3109 Second Veinguard¶
Use: Protection · Targets: Yourself or a named companion · Mana: 3
Adds protection against aimed attacks and hostile wardings for you or a companion. It can accompany First Veinguard under the usual ward-convergence rules.
3172 Whisperkey¶
Use: Utility · Targets: A nearby locked door or gate · Mana: 2
Attempts to unlock the first locked door or gate in your room through elemental lockwork. It cannot unlock containers; use PICK or a locksmith for those. A difficult lock can defeat the attempt.
3135 Still the Spring¶
Use: Utility · Targets: An object, lock, or door · Mana: 3
Attempts to disarm a nearby box's trap. Failure can spring the trap, so inspect the box and weigh the risk first.
3198 Veinburst¶
Use: Warding attack · Targets: A hostile creature · Mana: 5
Raw elemental force strikes one hostile creature through a warding contest.
3161 Vein Wave¶
Use: Area maneuver · Targets: Hostile creatures in the room · Mana: 10
A wave of force attacks the footing of hostile creatures in the room and can knock them down. Physical readiness matters to resisting it.
3124 Veinblade¶
Use: Empowerment · Targets: Yourself · Mana: 6
Living element strengthens your Attack. It is personal support for your attacks.
3187 Turnblade¶
Use: Protection · Targets: Yourself or a named companion · Mana: 6
Helps incoming steel slide wide of you or a companion. It improves Guard against aimed attacks.
3150 Veindrench¶
Use: Disruption · Targets: A hostile creature · Mana: 10
Soaks one hostile creature in raw element, weakening its warding resistance. It uses disruption rules rather than an ordinary warding contest.
3113 Third Veinguard¶
Use: Protection · Targets: Yourself or a named companion · Mana: 7
Adds both Guard and Resolve for you or a companion. It can accompany the earlier Veinguards with diminishing combined benefit.
3176 Veinstrike¶
Use: Warding attack · Targets: A hostile creature · Mana: 9
A hammer of gathered element strikes one hostile creature. It deals direct damage after overcoming warding resistance.
3139 Stonesight¶
Use: Utility · Targets: An object, lock, or door · Mana: 8
Looks through a closed nearby box to reveal its contents and trap. It is inspection rather than opening or disarming.
3102 Veinshear¶
Use: Warding attack · Targets: A hostile creature · Mana: 10
Tears one active magical effect from a hostile creature after overcoming its warding defense.
3165 Anchorwell¶
Use: Utility · Targets: The room · Mana: 9
Anchors a temporary mana recovery focus in the room. Adventurers recovering there benefit as at a mana node.
3128 Company Veinguard¶
Use: Protection · Targets: You and grouped companions present · Mana: 10
Extends elemental protection over grouped companions present. It improves both Guard and Resolve.
3191 Makerwork¶
Use: Utility · Targets: A held wand or scroll · Mana: 10
Spends your mana to recharge a suitable held wand or scroll. The vessel's magic and remaining capacity determine whether it can receive more power.
3106 Truevein¶
Use: Empowerment · Targets: Yourself · Mana: 14
Strengthens your Attack and your warding Focus. It is an offensive aid for armed attacks and hostile warding spells.
3121 Veinwall¶
Use: Protection · Targets: Yourself · Mana: 17
A deep personal elemental ward improves both Guard and Resolve. Further study in Lesser Vein strengthens its protection.
3136 Greater Vein Wave¶
Use: Area maneuver · Targets: Hostile creatures in the room · Mana: 25
A deeper force wave attacks hostile creatures' footing across the room. Those struck can be thrown down.
Choosing a circle and using the guide · Casting and magical defenses