Bard's Wheel¶
The Bard's Wheel carries group wards, battle songs, travel, singing weapons, and hostile music. Basic songs have cheaper renewal costs, and training lengthens the renewal interval. A stun gives you 15 seconds to recover the tune.
Who can study it: Bard.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Bard's Wheel to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 6120 The Rope Round | Warding control | A hostile creature |
| 6113 Bonerattle | Warding attack | A hostile creature |
| 6106 The Steadying Air | Protection | Yourself |
| 6199 The Clean Line | Protection | Yourself |
| 6180 The Lantern Chorus | Protection | You and grouped companions present |
| 6192 Falling Song | Warding control | A hostile creature |
| 6185 The Second Throw | Support | You and grouped companions present |
| 6178 Triumph Song | Empowerment | You and grouped companions present |
| 6171 Hammerclap | Warding attack | A hostile creature |
| 6164 The Sung Shield | Equipment | Yourself |
| 6157 The Muster | Protection | Yourself |
| 6150 The Truce Air | Utility | The room |
| 6143 The Sung Blade | Utility | Yourself |
| 6136 The Unpicked Thread | Unmaking | A hostile creature |
| 6129 The Sung Mail | Equipment | Yourself |
| 6122 The Low Dirge | Area warding | Hostile creatures in the room |
| 6115 The Old Anger | Warding control | A hostile creature |
| 6108 The Din | Utility | The room |
| 6101 The Deep Chord | Support | You and grouped companions present |
| 6194 The Twinned Reel | Protection | Yourself |
| 6187 The Walking Tune | Utility | You and grouped companions present |
| 6152 The Blade That Sings | Utility | A held weapon |
| 6117 Breaking Chord | Area warding | Hostile creatures in the room |
| 6182 Song of the Cairnfather | Support | You and grouped companions present |
| 6147 Raise the Company | Utility | You and grouped companions present |
6120 The Rope Round¶
Use: Warding control · Targets: A hostile creature · Mana: 1
A binding round catches one hostile creature and holds it still after overcoming its warding defense.
6113 Bonerattle¶
Use: Warding attack · Targets: A hostile creature · Mana: 1
A damaging chord shakes one hostile creature. It deals direct harm after overcoming the creature's warding defense.
6106 The Steadying Air¶
Use: Protection · Targets: Yourself · Mana: Startup varies with study and equipment; renewal costs one third, rounded up. SPELLS and EFF show your costs
A held steadying song improves your personal Guard against aimed attacks. Its mana cost rises with its full strength. Muster replaces this refrain.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6199 The Clean Line¶
Use: Protection · Targets: Yourself · Mana: Startup varies with study and equipment; renewal costs one third, rounded up. SPELLS and EFF show your costs
A held melody strengthens your personal Resolve against hostile wardings.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6180 The Lantern Chorus¶
Use: Protection · Targets: You and grouped companions present · Mana: 1 to start; 1 every 2–5 minutes with training while held
A held chorus lights the way for your present group and sharpens Awareness when searching or spotting hidden creatures.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6192 Falling Song¶
Use: Warding control · Targets: A hostile creature · Mana: 3
A descending song holds a hostile creature in sleep-like stillness. The target can resist the warding.
6185 The Second Throw¶
Use: Support · Targets: You and grouped companions present · Mana: 3 to start; 1 every 2–5 minutes with training while held
A held song gives your group a second chance on supported tricky skill checks, keeping the better result. It does not reroll every kind of action.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6178 Triumph Song¶
Use: Empowerment · Targets: You and grouped companions present · Mana: Startup varies with study and equipment; renewal costs one third, rounded up. SPELLS and EFF show your costs
A held anthem strengthens Attack for your group while the song lasts.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6171 Hammerclap¶
Use: Warding attack · Targets: A hostile creature · Mana: 5
A damaging warding shout strikes one hostile creature with sonic force and stuns it after overcoming its magical resistance.
6164 The Sung Shield¶
Use: Equipment · Targets: Yourself · Mana: Startup varies with study and equipment; renewal costs one third, rounded up. SPELLS and EFF show your costs
Sings a light shield into an empty hand. Choose small, medium, large, or tower. It uses ordinary Shield training and shield-size tradeoffs, and cannot join another held shield. An interruption leaves it until the funded verse fades; resume the song or STOP it.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6157 The Muster¶
Use: Protection · Targets: Yourself · Mana: Startup varies with study and equipment; renewal costs one third, rounded up. SPELLS and EFF show your costs
A stronger successor to Steadying Air. Only one of these Guard refrains can be held at once; casting either replaces the other. More full Guard costs more mana.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6150 The Truce Air¶
Use: Utility · Targets: The room · Mana: 5 to start; 5 every 2–5 minutes with training while held
Holds the room as a sanctuary for as long as the song continues. The peace prevents hostile attacks and gives Health, Mana, and Spirit the recovery benefit of an ordinary node.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6143 The Sung Blade¶
Use: Utility · Targets: Yourself · Mana: 5 to start; 2 every 2–5 minutes with training while held
Sings a weightless weapon into your empty hand. Choose blade, dagger, club, greatsword, spear, bow or crossbow; ranged forms use ordinary ammunition. It disappears when its sustaining song ends.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6136 The Unpicked Thread¶
Use: Unmaking · Targets: A hostile creature · Mana: 10
A note unpicks an enemy's unfinished spell, otherwise an active working, otherwise some mana. This ordered disruption does not use an ordinary warding contest.
6129 The Sung Mail¶
Use: Equipment · Targets: Yourself · Mana: Startup varies with study and equipment; renewal costs one third, rounded up. SPELLS and EFF show your costs
Sings a light chest piece into an empty chest slot. Choose cloth, leather, scale, chain, or plate. It uses ordinary Armor training, hindrance, and movement costs; stronger protection costs more mana. An interruption leaves it until the funded verse fades; resume the song or STOP it.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6122 The Low Dirge¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 13
A dirge weakens the Attack, Guard, and Resolve of hostile creatures in the room. Each creature resists the warding separately.
6115 The Old Anger¶
Use: Warding control · Targets: A hostile creature · Mana: 10
Stirs one creature's old anger, drawing its attacks onto you and briefly shaking its ability to act. The target can resist the warding.
6108 The Din¶
Use: Utility · Targets: The room · Mana: 8 to start; 8 every 2–5 minutes with training while held
A held cacophony prevents ordinary casting in the room. Your already-held songs survive, but the din affects companions as well as enemies.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6101 The Deep Chord¶
Use: Support · Targets: You and grouped companions present · Mana: 10 to start; 10 every 2–5 minutes with training while held
A held deep chord improves mana recovery for your group.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6194 The Twinned Reel¶
Use: Protection · Targets: Yourself · Mana: Startup varies with study and equipment; renewal costs one third, rounded up. SPELLS and EFF show your costs
Held mirror-selves improve your personal Guard against aimed attacks.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6187 The Walking Tune¶
Use: Utility · Targets: You and grouped companions present · Mana: 10
Carries you and grouped companions to the region's resting place. The journey leaves temporary dizziness.
6152 The Blade That Sings¶
Use: Utility · Targets: A held weapon · Mana: 13 to start; 13 every 2–5 minutes with training while held
Wakes a held weapon to fight beside you while the song continues. It becomes a following combat companion.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6117 Breaking Chord¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 22
A killing chord attacks hostile creatures across the room through separate warding contests.
6182 Song of the Cairnfather¶
Use: Support · Targets: You and grouped companions present · Mana: 20 to start; 20 every 2–5 minutes with training while held
A held road-song shortens armed-attack recovery for your group.
Basic songs renew more cheaply; Bard's Wheel training lengthens renewals from 2 to 5 minutes. A stun gives you 15 seconds to recover the tune.
6147 Raise the Company¶
Use: Utility · Targets: You and grouped companions present · Mana: 22
Shakes stuns and bindings from grouped companions present and helps those on the floor stand again.
Choosing a circle and using the guide · Casting and magical defenses