Wizard's Wheel¶
The Wizard's Wheel specializes in aimed elemental bolts, destructive weather, defensive veils, bondlings, and lasting enchantment. Bolt aiming and warding offense follow different training paths.
Who can study it: Wizard.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Wizard's Wheel to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 3310 Needle Spark | Bolt attack | A hostile creature |
| 3383 Lesser Vein Edge | Empowerment | Yourself or a named companion |
| 3356 Riverbolt | Bolt attack | A hostile creature |
| 3329 Etchbolt | Bolt attack | A hostile creature |
| 3302 Prismatic Guard | Protection | Yourself |
| 3375 Cinder Dart | Bolt attack | A hostile creature |
| 3348 Rime Lance | Bolt attack | A hostile creature |
| 3321 Ember Lance | Bolt attack | A hostile creature |
| 3394 Groundshiver | Area maneuver | Hostile creatures in the room |
| 3367 Storm Spear | Bolt attack | A hostile creature |
| 3340 Company Blur | Protection | You and grouped companions present |
| 3313 Windcall | Utility | The room |
| 3386 Vael's Aura | Protection | Yourself |
| 3359 Scouring Wind | Area warding | Hostile creatures in the room |
| 3332 Brandfire | Empowerment | Yourself |
| 3305 Unseen Shape | Concealment | Yourself |
| 3378 The Boiling Field | Warding attack | A hostile creature |
| 3351 Mirror Twin | Utility | A held wand or scroll |
| 3324 Glyphshield | Protection | Yourself or a named companion |
| 3397 Call Bondling | Utility | Yourself |
| 3362 Deepen Enchantment | Equipment | A held item |
| 3327 Familiar's Door | Utility | You and grouped companions |
| 3387 Coredraw | Utility | Hostile creatures in the room, using a prepared attack |
3310 Needle Spark¶
Use: Bolt attack · Targets: A hostile creature · Mana: 1
An aimed spark of lightning strikes one hostile creature. Spell Targeting can help its accuracy, and a forceful hit can stun.
3383 Lesser Vein Edge¶
Use: Empowerment · Targets: Yourself or a named companion · Mana: 1
A whisper of living element strengthens Attack for you or a companion.
3356 Riverbolt¶
Use: Bolt attack · Targets: A hostile creature · Mana: 2
An aimed jet of water hammers one hostile creature. Its matchup against armor differs from other elemental bolts.
3329 Etchbolt¶
Use: Bolt attack · Targets: A hostile creature · Mana: 2
An aimed gout of acid strikes one hostile creature. A forceful hit can leave a caustic bleed.
3302 Prismatic Guard¶
Use: Protection · Targets: Yourself · Mana: 2
A shimmering personal ward improves Guard against aimed attacks.
3375 Cinder Dart¶
Use: Bolt attack · Targets: A hostile creature · Mana: 4
Hurls an aimed ball of flame at one hostile creature. A forceful hit can leave a burning bleed.
3348 Rime Lance¶
Use: Bolt attack · Targets: A hostile creature · Mana: 4
An aimed lance of frost strikes one hostile creature. A forceful hit can stun it.
3321 Ember Lance¶
Use: Bolt attack · Targets: A hostile creature · Mana: 5
An aimed sphere of fire strikes one hostile creature. A forceful hit can leave a burning bleed.
3394 Groundshiver¶
Use: Area maneuver · Targets: Hostile creatures in the room · Mana: 9
Makes the ground buck beneath hostile creatures in the room. It tests physical readiness and can knock them down.
3367 Storm Spear¶
Use: Bolt attack · Targets: A hostile creature · Mana: 6
An aimed arc of lightning strikes one hostile creature. A forceful hit can stun it.
3340 Company Blur¶
Use: Protection · Targets: You and grouped companions present · Mana: 6
Blurs the outlines of grouped companions present, improving their Guard against aimed attacks.
3313 Windcall¶
Use: Utility · Targets: The room · Mana: 5
Calls a tearing wind that clears lingering magical clouds and hazes from the room.
3386 Vael's Aura¶
Use: Protection · Targets: Yourself · Mana: 7
A personal aura improves both Guard and Resolve, covering aimed attacks and hostile wardings.
3359 Scouring Wind¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 12
A scouring warding storm attacks hostile creatures across the room. Those struck can be knocked down as well as harmed.
3332 Brandfire¶
Use: Empowerment · Targets: Yourself · Mana: 8
An eager flame strengthens your Attack while it lasts.
3305 Unseen Shape¶
Use: Concealment · Targets: Yourself · Mana: 9
Makes your outline difficult to notice and improves hiding. It supports concealment; discovery and revealing workings can still expose you.
3378 The Boiling Field¶
Use: Warding attack · Targets: A hostile creature · Mana: 10
Boils the ground beneath one creature in a damaging warding. A forceful success can leave a burning bleed.
3351 Mirror Twin¶
Use: Utility · Targets: A held wand or scroll · Mana: 9
Makes a copy of a held wand or scroll. An item can be copied only once, and a rare flaw can consume the original.
3324 Glyphshield¶
Use: Protection · Targets: Yourself or a named companion · Mana: 10
An inscribed shield improves Guard for you or a companion. It defends against aimed attacks.
3397 Call Bondling¶
Use: Utility · Targets: Yourself · Mana: 10
Calls your bondling to your side, or recalls it if one is already bound. The companion also supports the Wheel's Familiar's Door.
3362 Deepen Enchantment¶
Use: Equipment · Targets: A held item · Mana: 13
Works a held item through lasting enchantment, using rune salt for each attempt. This is the Wheel's deeper enchantment art; the item and your study determine what it can bear.
3327 Familiar's Door¶
Use: Utility · Targets: You and grouped companions · Mana: 16
Opens passage back to a spot held by your familiar, bringing your group with you. First send or leave the familiar at the destination.
3387 Coredraw¶
Use: Utility · Targets: Hostile creatures in the room, using a prepared attack · Mana: 28
Releases the single-target attack you have prepared across hostile creatures in the room. It spends extra mana and requires a short interval before another use.
Choosing a circle and using the guide · Casting and magical defenses