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Ranger's Wheel

Living land lends concealment, sure footing, protection, natural attacks, and a bondbeast companion. The circle also supports gathering, skinning, and magical vessels shaped from found materials.

Who can study it: Ranger.

Use SPELLS for ready workings, SPELLS ALL for every learned working, and SPELLS CATALOG Ranger's Wheel to browse this tradition in game. Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too); combine a filter with ALL to include learned workings that are not ready. SPELLS <catalogue code> explains a working and your current ability to cast it.

Workings

Working Use Targets
4100 Greenshade Skill Yourself or a named companion
4183 Weatherhide Protection Yourself or a named companion
4166 Greenfinding Skill Yourself
4149 Peltwise Skill Yourself
4132 Oakflesh Protection Yourself or a named companion
4115 Solvane's Strength Empowerment Yourself
4198 The Rustling Disruption A hostile creature
4181 Leafveil Skill Yourself
4164 Noonflare Warding attack A hostile creature
4147 Snaregrass Maneuver A hostile creature
4130 Moonspear Bolt attack A hostile creature
4113 Clearing Wind Utility The room
4196 Stillheart Protection Yourself
4179 Green Imbuement Utility A held herb
4162 Swarmcall Warding attack A hostile creature
4145 Thornlash Warding attack A hostile creature
4128 Sneaking Concealment Yourself
4111 Surefoot Skill Yourself or a named companion
4194 Still the Pack Area warding Hostile creatures in the room
4177 Wildward Protection You and grouped companions present
4192 The Green Roof Protection Yourself
4107 Call Bondbeast Utility Yourself
4122 The Wild's Answer Area warding Hostile creatures in the room
4137 Briar Wall Protection Yourself
4167 Wear the Wild Empowerment Yourself

4100 Greenshade

Use: Skill · Targets: Yourself or a named companion · Mana: 1

Makes hiding easier for you or a companion. It supports concealment rather than directly increasing Guard or Resolve.

4183 Weatherhide

Use: Protection · Targets: Yourself or a named companion · Mana: 1

A borrowed protection of the wild strengthens Resolve for you or a companion against hostile wardings.

4166 Greenfinding

Use: Skill · Targets: Yourself · Mana: 1

Helps you find herbs and other forage. It improves your gathering while it lasts.

4149 Peltwise

Use: Skill · Targets: Yourself · Mana: 1

Helps your knife follow a creature's seams, improving skinning while it lasts.

4132 Oakflesh

Use: Protection · Targets: Yourself or a named companion · Mana: 2

Bark-like toughness improves Guard for you or a companion against aimed attacks.

4115 Solvane's Strength

Use: Empowerment · Targets: Yourself · Mana: 3

Sun-lent might strengthens your Attack while it lasts.

4198 The Rustling

Use: Disruption · Targets: A hostile creature · Mana: 6

Distracting rustling weakens a hostile creature's Guard. It uses disruption rules rather than a normal warding contest.

4181 Leafveil

Use: Skill · Targets: Yourself · Mana: 3

A leaf veil helps you hide and lends a little strength to attacks made from concealment.

4164 Noonflare

Use: Warding attack · Targets: A hostile creature · Mana: 5

A warding flare blinds one hostile creature. It weakens the creature's attacks rather than dealing direct damage.

4147 Snaregrass

Use: Maneuver · Targets: A hostile creature · Mana: 7

Living vines attack a creature's footing and bind it still. Physical readiness matters to resisting the snare.

4130 Moonspear

Use: Bolt attack · Targets: A hostile creature · Mana: 7

Hurls an aimed spear of cold moonlight. A forceful hit can pin the hostile creature in place.

4113 Clearing Wind

Use: Utility · Targets: The room · Mana: 5

A fresh wind clears lingering magical clouds and hazes from the room.

4196 Stillheart

Use: Protection · Targets: Yourself · Mana: 7

Perfect footing strengthens your Guard against aimed attacks.

4179 Green Imbuement

Use: Utility · Targets: A held herb · Mana: 6

Shapes a held herb into a charged wand carrying a suitable ward or blessing you know. Name the working after the casting code; another adventurer can use the wand with WAVE.

4162 Swarmcall

Use: Warding attack · Targets: A hostile creature · Mana: 9

Calls biting insects against a hostile creature. A successful warding can cause continuing blood loss.

4145 Thornlash

Use: Warding attack · Targets: A hostile creature · Mana: 10

Thorns strike one hostile creature through a damaging warding. They deal direct harm after overcoming its magical resistance.

4128 Sneaking

Use: Concealment · Targets: Yourself · Mana: 9

Quiets your movements and strengthens personal hiding. It aids concealment while it lasts.

4111 Surefoot

Use: Skill · Targets: Yourself or a named companion · Mana: 9

Lends climbing skill and sure footing to you or a companion. It assists difficult movement rather than providing a general combat ward.

4194 Still the Pack

Use: Area warding · Targets: Hostile creatures in the room · Mana: 15

Settles unnatural calm across hostile creatures in the room. Those affected fight less effectively while the warding holds.

4177 Wildward

Use: Protection · Targets: You and grouped companions present · Mana: 11

Borrows the wild's protection for grouped companions present. It improves Resolve against hostile wardings.

4192 The Green Roof

Use: Protection · Targets: Yourself · Mana: 14

Improves your Resolve and carries an open-sky influence indoors. Under this ward, Sky's Judgment can answer without an outdoor sky.

4107 Call Bondbeast

Use: Utility · Targets: Yourself · Mana: 16

Calls a bonded animal companion, or recalls the one already bound. It follows and guards you as a battle-trained companion.

4122 The Wild's Answer

Use: Area warding · Targets: Hostile creatures in the room · Mana: 25

Turns the surrounding wild against hostile creatures across the room. Each creature resists its own damaging warding.

4137 Briar Wall

Use: Protection · Targets: Yourself · Mana: 23

A personal wall of living thorns improves Guard. An attacker whose swing misses you may be caught and left bleeding.

4167 Wear the Wild

Use: Empowerment · Targets: Yourself · Mana: 28

Takes one wild aspect at a time: wolf strengthens Attack, serpent Guard, owl Resolve, panther hiding, and spider climbing. Name the aspect after the casting code.

Choosing a circle and using the guide · Casting and magical defenses