Ranger's Wheel¶
Living land lends concealment, sure footing, protection, natural attacks, and a bondbeast companion. The circle also supports gathering, skinning, and magical vessels shaped from found materials.
Who can study it: Ranger.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Ranger's Wheel to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 4100 Greenshade | Skill | Yourself or a named companion |
| 4183 Weatherhide | Protection | Yourself or a named companion |
| 4166 Greenfinding | Skill | Yourself |
| 4149 Peltwise | Skill | Yourself |
| 4132 Oakflesh | Protection | Yourself or a named companion |
| 4115 Solvane's Strength | Empowerment | Yourself |
| 4198 The Rustling | Disruption | A hostile creature |
| 4181 Leafveil | Skill | Yourself |
| 4164 Noonflare | Warding attack | A hostile creature |
| 4147 Snaregrass | Maneuver | A hostile creature |
| 4130 Moonspear | Bolt attack | A hostile creature |
| 4113 Clearing Wind | Utility | The room |
| 4196 Stillheart | Protection | Yourself |
| 4179 Green Imbuement | Utility | A held herb |
| 4162 Swarmcall | Warding attack | A hostile creature |
| 4145 Thornlash | Warding attack | A hostile creature |
| 4128 Sneaking | Concealment | Yourself |
| 4111 Surefoot | Skill | Yourself or a named companion |
| 4194 Still the Pack | Area warding | Hostile creatures in the room |
| 4177 Wildward | Protection | You and grouped companions present |
| 4192 The Green Roof | Protection | Yourself |
| 4107 Call Bondbeast | Utility | Yourself |
| 4122 The Wild's Answer | Area warding | Hostile creatures in the room |
| 4137 Briar Wall | Protection | Yourself |
| 4167 Wear the Wild | Empowerment | Yourself |
4100 Greenshade¶
Use: Skill · Targets: Yourself or a named companion · Mana: 1
Makes hiding easier for you or a companion. It supports concealment rather than directly increasing Guard or Resolve.
4183 Weatherhide¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
A borrowed protection of the wild strengthens Resolve for you or a companion against hostile wardings.
4166 Greenfinding¶
Use: Skill · Targets: Yourself · Mana: 1
Helps you find herbs and other forage. It improves your gathering while it lasts.
4149 Peltwise¶
Use: Skill · Targets: Yourself · Mana: 1
Helps your knife follow a creature's seams, improving skinning while it lasts.
4132 Oakflesh¶
Use: Protection · Targets: Yourself or a named companion · Mana: 2
Bark-like toughness improves Guard for you or a companion against aimed attacks.
4115 Solvane's Strength¶
Use: Empowerment · Targets: Yourself · Mana: 3
Sun-lent might strengthens your Attack while it lasts.
4198 The Rustling¶
Use: Disruption · Targets: A hostile creature · Mana: 6
Distracting rustling weakens a hostile creature's Guard. It uses disruption rules rather than a normal warding contest.
4181 Leafveil¶
Use: Skill · Targets: Yourself · Mana: 3
A leaf veil helps you hide and lends a little strength to attacks made from concealment.
4164 Noonflare¶
Use: Warding attack · Targets: A hostile creature · Mana: 5
A warding flare blinds one hostile creature. It weakens the creature's attacks rather than dealing direct damage.
4147 Snaregrass¶
Use: Maneuver · Targets: A hostile creature · Mana: 7
Living vines attack a creature's footing and bind it still. Physical readiness matters to resisting the snare.
4130 Moonspear¶
Use: Bolt attack · Targets: A hostile creature · Mana: 7
Hurls an aimed spear of cold moonlight. A forceful hit can pin the hostile creature in place.
4113 Clearing Wind¶
Use: Utility · Targets: The room · Mana: 5
A fresh wind clears lingering magical clouds and hazes from the room.
4196 Stillheart¶
Use: Protection · Targets: Yourself · Mana: 7
Perfect footing strengthens your Guard against aimed attacks.
4179 Green Imbuement¶
Use: Utility · Targets: A held herb · Mana: 6
Shapes a held herb into a charged wand carrying a suitable ward or blessing you know. Name the working after the casting code; another adventurer can use the wand with WAVE.
4162 Swarmcall¶
Use: Warding attack · Targets: A hostile creature · Mana: 9
Calls biting insects against a hostile creature. A successful warding can cause continuing blood loss.
4145 Thornlash¶
Use: Warding attack · Targets: A hostile creature · Mana: 10
Thorns strike one hostile creature through a damaging warding. They deal direct harm after overcoming its magical resistance.
4128 Sneaking¶
Use: Concealment · Targets: Yourself · Mana: 9
Quiets your movements and strengthens personal hiding. It aids concealment while it lasts.
4111 Surefoot¶
Use: Skill · Targets: Yourself or a named companion · Mana: 9
Lends climbing skill and sure footing to you or a companion. It assists difficult movement rather than providing a general combat ward.
4194 Still the Pack¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 15
Settles unnatural calm across hostile creatures in the room. Those affected fight less effectively while the warding holds.
4177 Wildward¶
Use: Protection · Targets: You and grouped companions present · Mana: 11
Borrows the wild's protection for grouped companions present. It improves Resolve against hostile wardings.
4192 The Green Roof¶
Use: Protection · Targets: Yourself · Mana: 14
Improves your Resolve and carries an open-sky influence indoors. Under this ward, Sky's Judgment can answer without an outdoor sky.
4107 Call Bondbeast¶
Use: Utility · Targets: Yourself · Mana: 16
Calls a bonded animal companion, or recalls the one already bound. It follows and guards you as a battle-trained companion.
4122 The Wild's Answer¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 25
Turns the surrounding wild against hostile creatures across the room. Each creature resists its own damaging warding.
4137 Briar Wall¶
Use: Protection · Targets: Yourself · Mana: 23
A personal wall of living thorns improves Guard. An attacker whose swing misses you may be caught and left bleeding.
4167 Wear the Wild¶
Use: Empowerment · Targets: Yourself · Mana: 28
Takes one wild aspect at a time: wolf strengthens Attack, serpent Guard, owl Resolve, panther hiding, and spider climbing. Name the aspect after the casting code.
Choosing a circle and using the guide · Casting and magical defenses