Greater Breath¶
Deeper spirit study offers magical protection, mana recovery, concealment, sanctuaries, and passage to companions. Its hostile workings bind creatures, interrupt casting, and loosen enemy magic.
Who can study it: Cleric, Empath.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Greater Breath to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 2272 Still the Blood | Warding control | A hostile creature |
| 2215 Spiritmantle | Protection | Yourself or a named companion |
| 2258 Wellspring | Support | Yourself or a named companion |
| 2201 Absence | Concealment | Yourself or a named companion |
| 2244 Lanternseed | Support | Yourself |
| 2287 Light-Eater | Utility | The room |
| 2230 Scouring Breath | Utility | The room |
| 2273 Borrowed Working | Warding control | A hostile creature |
| 2216 Loose the Bonds | Utility | Yourself or a named companion |
| 2259 Mute Pall | Warding control | A hostile creature |
| 2202 Steady Heart | Empowerment | Yourself |
| 2245 Crossed Currents | Warding control | A hostile creature |
| 2288 Hearthring | Utility | The room |
| 2231 Spirit Fetters | Warding control | A hostile creature |
| 2274 Bright Valor | Empowerment | Yourself |
| 2217 Red Communion | Empowerment | Yourself |
| 2260 Crossed Chorus | Disruption | Hostile creatures in the room |
| 2203 Wakekeeper | Utility | Yourself |
| 2246 Spellward | Protection | Yourself |
| 2289 Great Hearthring | Utility | The room |
| 2204 Spirit Passage | Utility | A named companion |
| 2219 The Unbinding | Warding control | A hostile creature |
| 2249 The White Mote | Empowerment | Yourself |
2272 Still the Blood¶
Use: Warding control · Targets: A hostile creature · Mana: 1
Settles an unnatural calm over a hostile creature, weakening its attacks. The creature can resist the warding.
2215 Spiritmantle¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
A spirit mantle improves Guard for you or a companion. It protects against aimed attacks.
2258 Wellspring¶
Use: Support · Targets: Yourself or a named companion · Mana: 1
Nourishes your mana recovery or a companion's while it lasts. It helps refill the well without making hostile wardings more accurate.
2201 Absence¶
Use: Concealment · Targets: Yourself or a named companion · Mana: 1
Helps you or a companion hide and blocks magical viewings and passages seeking the protected person. Ordinary detection and concealment still have their own contests.
2244 Lanternseed¶
Use: Support · Targets: Yourself · Mana: 1
Conjures a steady glow that serves as a carried light. It lets you see in places where darkness would otherwise obscure the room.
2287 Light-Eater¶
Use: Utility · Targets: The room · Mana: 2
Smothers the room's light for a time. People without a usable light source can lose their view of their surroundings.
2230 Scouring Breath¶
Use: Utility · Targets: The room · Mana: 2
Scours lingering magical clouds and hazes from the room. Use it to clear dangerous air rather than to damage a creature.
2273 Borrowed Working¶
Use: Warding control · Targets: A hostile creature · Mana: 5
Takes a caster creature's unfinished spell, interrupting its next incantation and returning mana to you. There must be an unfinished working to steal.
2216 Loose the Bonds¶
Use: Utility · Targets: Yourself or a named companion · Mana: 3
Frees you or a companion from a magical binding. It removes a hold rather than granting lasting resistance to future holds.
2259 Mute Pall¶
Use: Warding control · Targets: A hostile creature · Mana: 6
Lays silence on a hostile creature so its next incantation fails. The target first has a chance to resist the warding.
2202 Steady Heart¶
Use: Empowerment · Targets: Yourself · Mana: 6
Steadies your heart and strengthens Attack. It is personal battle support.
2245 Crossed Currents¶
Use: Warding control · Targets: A hostile creature · Mana: 7
Crossing spirit currents bind a creature's limbs. A resisted warding leaves it free to act.
2288 Hearthring¶
Use: Utility · Targets: The room · Mana: 6
Makes the room a temporary refuge where hostile attacks are blocked and Health, Mana, and Spirit recover as at an ordinary recovery node. The peace lasts only while the sanctuary holds.
2231 Spirit Fetters¶
Use: Warding control · Targets: A hostile creature · Mana: 8
Invisible spirit bonds hold one hostile creature motionless. The target can resist the binding.
2274 Bright Valor¶
Use: Empowerment · Targets: Yourself · Mana: 8
Bright conviction strengthens your Attack. It supports armed combat rather than increasing warding Focus.
2217 Red Communion¶
Use: Empowerment · Targets: Yourself · Mana: 9
Spirit-fury lends strength to your attacks. Its effect is personal offensive support.
2260 Crossed Chorus¶
Use: Disruption · Targets: Hostile creatures in the room · Mana: 12
Crossed spirit currents weaken the warding defenses of hostile creatures across the room. It uses the disruption rules, so an exceptionally strong creature can still defeat the attempt.
2203 Wakekeeper¶
Use: Utility · Targets: Yourself · Mana: 9
Calls a keeper spirit that spends itself preserving your body if you fall. It extends the time available for aid; it does not bring you back to life.
2246 Spellward¶
Use: Protection · Targets: Yourself · Mana: 10
A personal spirit ward strengthens your Resolve against hostile warding spells.
2289 Great Hearthring¶
Use: Utility · Targets: The room · Mana: 10
Creates a temporary sanctuary in the room, blocking hostile attacks and restoring Health, Mana, and Spirit as at an ordinary recovery node. Deeper study extends the refuge.
2204 Spirit Passage¶
Use: Utility · Targets: A named companion · Mana: 13
Crosses to a named companion's location. Concealment or protective magic that hides the destination can prevent the passage.
2219 The Unbinding¶
Use: Warding control · Targets: A hostile creature · Mana: 18
Tears several active workings from a hostile creature. A stronger successful warding can remove more of its magic.
2249 The White Mote¶
Use: Empowerment · Targets: Yourself · Mana: 22
A brief mote strengthens your Focus and Attack. While present it may echo one successful warding spell, giving the light a second chance to strike.
Choosing a circle and using the guide · Casting and magical defenses