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Greater Breath

Deeper spirit study offers magical protection, mana recovery, concealment, sanctuaries, and passage to companions. Its hostile workings bind creatures, interrupt casting, and loosen enemy magic.

Who can study it: Cleric, Empath.

Use SPELLS for ready workings, SPELLS ALL for every learned working, and SPELLS CATALOG Greater Breath to browse this tradition in game. Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too); combine a filter with ALL to include learned workings that are not ready. SPELLS <catalogue code> explains a working and your current ability to cast it.

Workings

Working Use Targets
2272 Still the Blood Warding control A hostile creature
2215 Spiritmantle Protection Yourself or a named companion
2258 Wellspring Support Yourself or a named companion
2201 Absence Concealment Yourself or a named companion
2244 Lanternseed Support Yourself
2287 Light-Eater Utility The room
2230 Scouring Breath Utility The room
2273 Borrowed Working Warding control A hostile creature
2216 Loose the Bonds Utility Yourself or a named companion
2259 Mute Pall Warding control A hostile creature
2202 Steady Heart Empowerment Yourself
2245 Crossed Currents Warding control A hostile creature
2288 Hearthring Utility The room
2231 Spirit Fetters Warding control A hostile creature
2274 Bright Valor Empowerment Yourself
2217 Red Communion Empowerment Yourself
2260 Crossed Chorus Disruption Hostile creatures in the room
2203 Wakekeeper Utility Yourself
2246 Spellward Protection Yourself
2289 Great Hearthring Utility The room
2204 Spirit Passage Utility A named companion
2219 The Unbinding Warding control A hostile creature
2249 The White Mote Empowerment Yourself

2272 Still the Blood

Use: Warding control · Targets: A hostile creature · Mana: 1

Settles an unnatural calm over a hostile creature, weakening its attacks. The creature can resist the warding.

2215 Spiritmantle

Use: Protection · Targets: Yourself or a named companion · Mana: 1

A spirit mantle improves Guard for you or a companion. It protects against aimed attacks.

2258 Wellspring

Use: Support · Targets: Yourself or a named companion · Mana: 1

Nourishes your mana recovery or a companion's while it lasts. It helps refill the well without making hostile wardings more accurate.

2201 Absence

Use: Concealment · Targets: Yourself or a named companion · Mana: 1

Helps you or a companion hide and blocks magical viewings and passages seeking the protected person. Ordinary detection and concealment still have their own contests.

2244 Lanternseed

Use: Support · Targets: Yourself · Mana: 1

Conjures a steady glow that serves as a carried light. It lets you see in places where darkness would otherwise obscure the room.

2287 Light-Eater

Use: Utility · Targets: The room · Mana: 2

Smothers the room's light for a time. People without a usable light source can lose their view of their surroundings.

2230 Scouring Breath

Use: Utility · Targets: The room · Mana: 2

Scours lingering magical clouds and hazes from the room. Use it to clear dangerous air rather than to damage a creature.

2273 Borrowed Working

Use: Warding control · Targets: A hostile creature · Mana: 5

Takes a caster creature's unfinished spell, interrupting its next incantation and returning mana to you. There must be an unfinished working to steal.

2216 Loose the Bonds

Use: Utility · Targets: Yourself or a named companion · Mana: 3

Frees you or a companion from a magical binding. It removes a hold rather than granting lasting resistance to future holds.

2259 Mute Pall

Use: Warding control · Targets: A hostile creature · Mana: 6

Lays silence on a hostile creature so its next incantation fails. The target first has a chance to resist the warding.

2202 Steady Heart

Use: Empowerment · Targets: Yourself · Mana: 6

Steadies your heart and strengthens Attack. It is personal battle support.

2245 Crossed Currents

Use: Warding control · Targets: A hostile creature · Mana: 7

Crossing spirit currents bind a creature's limbs. A resisted warding leaves it free to act.

2288 Hearthring

Use: Utility · Targets: The room · Mana: 6

Makes the room a temporary refuge where hostile attacks are blocked and Health, Mana, and Spirit recover as at an ordinary recovery node. The peace lasts only while the sanctuary holds.

2231 Spirit Fetters

Use: Warding control · Targets: A hostile creature · Mana: 8

Invisible spirit bonds hold one hostile creature motionless. The target can resist the binding.

2274 Bright Valor

Use: Empowerment · Targets: Yourself · Mana: 8

Bright conviction strengthens your Attack. It supports armed combat rather than increasing warding Focus.

2217 Red Communion

Use: Empowerment · Targets: Yourself · Mana: 9

Spirit-fury lends strength to your attacks. Its effect is personal offensive support.

2260 Crossed Chorus

Use: Disruption · Targets: Hostile creatures in the room · Mana: 12

Crossed spirit currents weaken the warding defenses of hostile creatures across the room. It uses the disruption rules, so an exceptionally strong creature can still defeat the attempt.

2203 Wakekeeper

Use: Utility · Targets: Yourself · Mana: 9

Calls a keeper spirit that spends itself preserving your body if you fall. It extends the time available for aid; it does not bring you back to life.

2246 Spellward

Use: Protection · Targets: Yourself · Mana: 10

A personal spirit ward strengthens your Resolve against hostile warding spells.

2289 Great Hearthring

Use: Utility · Targets: The room · Mana: 10

Creates a temporary sanctuary in the room, blocking hostile attacks and restoring Health, Mana, and Spirit as at an ordinary recovery node. Deeper study extends the refuge.

2204 Spirit Passage

Use: Utility · Targets: A named companion · Mana: 13

Crosses to a named companion's location. Concealment or protective magic that hides the destination can prevent the passage.

2219 The Unbinding

Use: Warding control · Targets: A hostile creature · Mana: 18

Tears several active workings from a hostile creature. A stronger successful warding can remove more of its magic.

2249 The White Mote

Use: Empowerment · Targets: Yourself · Mana: 22

A brief mote strengthens your Focus and Attack. While present it may echo one successful warding spell, giving the light a second chance to strike.

Choosing a circle and using the guide · Casting and magical defenses