Empath's Wheel¶
The Empath's Wheel repairs the healer's own wounds and scars, supports companions, and turns pain against hostile creatures. BEAR treats another person's injury; these repair workings mend the Empath afterward.
Who can study it: Empath.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Empath's Wheel to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 2576 Close Flesh | Healing | Yourself |
| 2533 Mend Limb | Healing | Yourself |
| 2590 Quiet Nerve | Healing | Yourself |
| 2547 Mend Crown | Healing | Yourself |
| 2504 Mend the Deep | Healing | Yourself |
| 2561 Breakbone | Warding attack | A hostile creature |
| 2518 The Early Fire | Empowerment | Yourself or a named companion |
| 2575 Pain-Sense | Warding control | A hostile creature |
| 2532 Centered Calm | Protection | Yourself |
| 2589 Turned Pain | Warding attack | A hostile creature |
| 2546 Limbsmooth | Healing | Yourself |
| 2503 Nervesmooth | Healing | Yourself |
| 2560 Crownsmooth | Healing | Yourself |
| 2517 Deepsmooth | Healing | Yourself |
| 2574 Withering Touch | Warding attack | A hostile creature |
| 2531 Quickmend | Support | Yourself |
| 2588 The Shared Thread | Area warding | Hostile creatures in the room |
| 2545 Green Summons | Utility | Yourself |
| 2502 Will's Reserve | Protection | Yourself |
| 2559 Shared Ache | Area warding | Hostile creatures in the room |
| 2544 Second Flesh | Support | You and grouped companions present |
| 2529 Intensity | Empowerment | Yourself |
| 2514 Bloodsmith | Utility | Yourself |
| 2599 Solace | Utility | Yourself or a named companion |
| 2569 Deep Renewal | Healing | Yourself |
2576 Close Flesh¶
Use: Healing · Targets: Yourself · Mana: 5
Restores your own lost health. Empaths use BEAR to treat another person and then mend themselves with their repair workings.
2533 Mend Limb¶
Use: Healing · Targets: Yourself · Mana: 2
Mends your own injured arms, hands, and legs. Deeper study allows more serious wounds to be repaired.
2590 Quiet Nerve¶
Use: Healing · Targets: Yourself · Mana: 3
Mends your own damaged nerves. Deeper study allows more serious nerve injuries to be repaired.
2547 Mend Crown¶
Use: Healing · Targets: Yourself · Mana: 3
Mends your own head, neck, and eye injuries. Deeper study allows more serious wounds to be repaired.
2504 Mend the Deep¶
Use: Healing · Targets: Yourself · Mana: 4
Mends your own chest, abdomen, and back injuries. Deeper study allows more serious wounds to be repaired.
2561 Breakbone¶
Use: Warding attack · Targets: A hostile creature · Mana: 4
An impact warding injures a creature's limb on a solid hit. Stronger hits cause deeper injuries and a brief stun; a severe leg fracture also knocks it down. Targets without suitable bones take the damage without a bone injury. A target already stunned is more vulnerable to the attack.
2518 The Early Fire¶
Use: Empowerment · Targets: Yourself or a named companion · Mana: 3
Briefly lends bodily vigor to you or a companion, improving both Attack and Guard.
2575 Pain-Sense¶
Use: Warding control · Targets: A hostile creature · Mana: 5
Floods a hostile creature with pain. A successful warding can stagger it, knock it down, or drive it into a rout that awards the victory.
2532 Centered Calm¶
Use: Protection · Targets: Yourself · Mana: 4
A centered personal calm improves Guard against aimed attacks.
2589 Turned Pain¶
Use: Warding attack · Targets: A hostile creature · Mana: 6
Turns pain outward as a damaging warding against one hostile creature. It must overcome the creature's magical resistance.
2546 Limbsmooth¶
Use: Healing · Targets: Yourself · Mana: 8
Smooths your own old limb scars. It treats lasting damage after the wound itself has been mended.
2503 Nervesmooth¶
Use: Healing · Targets: Yourself · Mana: 8
Smooths your own nerve scars and lasting nerve damage.
2560 Crownsmooth¶
Use: Healing · Targets: Yourself · Mana: 9
Smooths your own scars of the head, neck, and eyes.
2517 Deepsmooth¶
Use: Healing · Targets: Yourself · Mana: 9
Smooths your own old scars of the chest, abdomen, and back.
2574 Withering Touch¶
Use: Warding attack · Targets: A hostile creature · Mana: 9
Gnawing spirits attack a creature's limb from within. A forceful warding causes a lasting limb wound as well as direct harm.
2531 Quickmend¶
Use: Support · Targets: Yourself · Mana: 9
While this brief ward holds, your self-mending also removes the scar left by the repair.
2588 The Shared Thread¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 14
Links hostile creatures to your pain through warding threads. While linked, damage you take is also carried to them.
2545 Green Summons¶
Use: Utility · Targets: Yourself · Mana: 9
Coaxes a remedy from the ground suited to your worst current injury. It supplies an herb rather than directly healing the injury.
2502 Will's Reserve¶
Use: Protection · Targets: Yourself · Mana: 10
A personal reserve of will improves Guard and Resolve.
2559 Shared Ache¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 16
Pours shared anguish across hostile creatures. Those affected turn their aggression toward their own kind and forget your party for a time.
2544 Second Flesh¶
Use: Support · Targets: You and grouped companions present · Mana: 14
Lends gradual health recovery and wound mending to grouped companions present. It works over time rather than performing an immediate complete repair.
2529 Intensity¶
Use: Empowerment · Targets: Yourself · Mana: 17
A personal battle-trance improves Attack and Guard.
2514 Bloodsmith¶
Use: Utility · Targets: Yourself · Mana: 19
Trades some of your current health for mana. The power comes from your own blood, so use it with care when already hurt.
2599 Solace¶
Use: Utility · Targets: Yourself or a named companion · Mana: 22
Places a limited imprint on a companion so your BEAR can reach them at a distance. The imprint lasts for a time and allows only a few remote treatments.
2569 Deep Renewal¶
Use: Healing · Targets: Yourself · Mana: 28
Restores your lost health and repairs every wound and scar at once. Renewing magic continues to help your body mend afterward.
Choosing a circle and using the guide · Casting and magical defenses