Lesser Breath¶
Hearth and road spirits teach protective wards, relief from bleeding and stun, companions' aid, and forceful spirit attacks. Quiet Guard and Hale Breath resist hostile wardings; Spiritshawl helps turn aimed blows aside.
Who can study it: Every calling except Savant.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Lesser Breath to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 2148 Spiritshawl | Protection | Yourself or a named companion |
| 2185 Bulwark of Breath | Protection | Yourself or a named companion |
| 2122 Quiet Guard | Protection | Yourself or a named companion |
| 2159 Hale Breath | Protection | Yourself or a named companion |
| 2196 Thin the Venom | Utility | Yourself or a named companion |
| 2133 Hearthsmoke | Protection | Yourself |
| 2170 Greater Spiritshawl | Protection | Yourself |
| 2107 Clearhead | Utility | Yourself or a named companion |
| 2144 Lightsweep | Utility | The room |
| 2181 Kneebreak | Maneuver | A hostile creature |
| 2118 Emberwisp | Warding attack | A hostile creature |
| 2155 Riverstep | Skill | Yourself or a named companion |
| 2192 Blightburn | Utility | Yourself or a named companion |
| 2129 Venom Ward | Protection | Yourself or a named companion |
| 2166 Spirit Burst | Warding attack | A hostile creature |
| 2103 Far-Seeing | Utility | A named companion |
| 2140 Battlebreath | Empowerment | Yourself or a named companion |
| 2177 Ghostweb | Maneuver | A hostile creature |
| 2114 Unweaving | Unmaking | A hostile creature |
| 2151 Grayshroud | Protection | Yourself |
| 2136 Sky's Judgment | Warding attack | A hostile creature |
| 2121 The Quiet Roads | Utility | You and grouped companions |
| 2106 Daybreak | Area warding | Hostile creatures in the room |
| 2191 The Standing Wall | Protection | Yourself or a named companion |
2148 Spiritshawl¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
A spirit-woven shawl helps you or a companion turn aimed attacks aside. It improves Guard; it is a physical defense rather than a ward against hostile magic.
2185 Bulwark of Breath¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
A stronger protective barrier improves Guard while reducing Attack. Use it when holding your ground matters more than striking back.
2122 Quiet Guard¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
Quiet spirits steady you or a companion against hostile warding spells. This improves magical resistance rather than bolt evasion.
2159 Hale Breath¶
Use: Protection · Targets: Yourself or a named companion · Mana: 1
The hearth spirits strengthen you or a companion against hostile wardings. Its protective effect improves Resolve.
2196 Thin the Venom¶
Use: Utility · Targets: Yourself or a named companion · Mana: 1
Stops active bleeding on you or a companion. It controls the blood loss; wounds still need their own treatment.
2133 Hearthsmoke¶
Use: Protection · Targets: Yourself · Mana: 3
A clinging haze makes aimed attacks harder to land on you. It is a personal Guard ward.
2170 Greater Spiritshawl¶
Use: Protection · Targets: Yourself · Mana: 3
Deepens your protection against aimed attacks. It can accompany Spiritshawl, with the usual diminishing benefit of several active wards.
2107 Clearhead¶
Use: Utility · Targets: Yourself or a named companion · Mana: 3
Clears a stun from you or a named companion. This is immediate relief, not ongoing immunity to being stunned.
2144 Lightsweep¶
Use: Utility · Targets: The room · Mana: 3
Sweeps the room with revealing light. Hidden creatures and veiled adventurers must resist the working or become visible.
2181 Kneebreak¶
Use: Maneuver · Targets: A hostile creature · Mana: 7
An unseen shove attacks a creature's footing and can knock it down. This tests physical readiness rather than magical warding defense.
2118 Emberwisp¶
Use: Warding attack · Targets: A hostile creature · Mana: 7
Calls a flame spirit against a hostile creature. A forceful warding strike can leave a burning bleed as well as direct harm.
2155 Riverstep¶
Use: Skill · Targets: Yourself or a named companion · Mana: 5
The water lends support to you or a companion, making swimming easier. It assists a crossing; the terrain and your carried load still matter.
2192 Blightburn¶
Use: Utility · Targets: Yourself or a named companion · Mana: 6
Purges one hostile magical effect from you or a companion. Several afflictions may need several castings.
2129 Venom Ward¶
Use: Protection · Targets: Yourself or a named companion · Mana: 7
Softens newly applied bleeding while the ward lasts. It protects you or a companion from future blood loss; Thin the Venom stops bleeding already underway.
2166 Spirit Burst¶
Use: Warding attack · Targets: A hostile creature · Mana: 9
A gathered burst of spirit strikes one hostile creature. The target resists it with warding defense.
2103 Far-Seeing¶
Use: Utility · Targets: A named companion · Mana: 8
Shows where a named companion stands and the surroundings you can perceive there. The subject feels your attention, and concealment can prevent the viewing.
2140 Battlebreath¶
Use: Empowerment · Targets: Yourself or a named companion · Mana: 9
Brief battle-fervor strengthens your Attack or a companion's. This aids attacks; it does not directly improve warding Focus.
2177 Ghostweb¶
Use: Maneuver · Targets: A hostile creature · Mana: 12
Spectral strands seize a hostile creature and hold it still. The binding tests physical readiness and can be resisted.
2114 Unweaving¶
Use: Unmaking · Targets: A hostile creature · Mana: 13
Unmakes the first thing an enemy has to lose: an unfinished spell, then an active working, then mana. Its ordered disruption does not use an ordinary warding contest.
2151 Grayshroud¶
Use: Protection · Targets: Yourself · Mana: 11
A personal shroud improves both Guard and Resolve. It protects against aimed attacks and hostile wardings.
2136 Sky's Judgment¶
Use: Warding attack · Targets: A hostile creature · Mana: 15
Calls repeated lightning strikes against a creature beneath the open sky. Each strike is resisted separately, and a strong strike can stun.
2121 The Quiet Roads¶
Use: Utility · Targets: You and grouped companions · Mana: 16
Carries you and grouped companions to the region's resting place. The crossing causes temporary sickness, so it is an escape or travel aid with an aftereffect.
2106 Daybreak¶
Use: Area warding · Targets: Hostile creatures in the room · Mana: 25
A burst of dawn attacks hostile creatures in the room. Those struck can be blinded as well as harmed; your magical control limits its reach.
2191 The Standing Wall¶
Use: Protection · Targets: Yourself or a named companion · Mana: 23
Raises a powerful, brief defense against aimed attacks on you or a companion. The same person must recover before receiving another Standing Wall.
Choosing a circle and using the guide · Casting and magical defenses