Brinemoot & the Wrack-Coast¶
East of the Saltmeads the coast ceases to be anyone's farmland and becomes the sea's threshold: the Wrack-Coast, the truce-market of Brinemoot, and beyond its north stakes the Skorl Floes — the white country the skorl sail from and inlanders mostly point toward.
Getting there¶
Ride the Patience from Emberford's Fishmarket Wharf (GO LANDING, then
GO FERRY; the horn tells you the rest), land on the east bank, and walk
EAST along the Wrackline past the old mooring stones. The coast road is
cairn-marked the whole way to the stake line.
The Wrack-Coast (levels 8-12)¶
- Strand wolves work the tide-line and the haulout; their salt-grey pelts line every serious hood on the coast.
- Bull seals hold the tideflat rocks — big, placid, and briefly otherwise.
- Wreck-pickers strip the wreck of the Griefswan and anyone careless near it; they carry coin and the occasional lockbox.
Brinemoot¶
Not a town: a truce. Inside the stake line all grudges are cargo, and the moot-holder weighs both. No blades past the stakes.
| Where | Who | Service |
|---|---|---|
| The Moot Ring | Moot-holder Grosk | BOUNTY board, WORK, the law |
| The Skorl Rows | Vaskarr | whale oil, sealskin cloaks, bone lamellar, ice-hooks, charms |
| The Salt-Scale Exchange | Wemm & Morr | bank (DEPOSIT / WITHDRAW) + pelts at 145% — the coast's best rate |
| The Longfire Hall | Keeper Halvard, Ulla the brine-witch | food, healing, the region's rest and waking place |
| The Ice-Quay | Ice-pilot Senna | odd jobs; admire the hulls, touch nothing braided |
| The ring | Hesse the salt-carrier | ESCORT her to the Saltmeads salt pans |
The Floes (levels 13-18)¶
Past the north stakes. The moot-holder's posted advice is one word, followed by a postscript about buying your tusks afterward.
- Floe leopards at the breathing holes and bull walrus on the pans — the pelts and ivory that make the whole trip arithmetic.
- The reaver crews: skorl the moot cast out, holding a shelf camp off the haul-road under Skallag the Unmoored, whose bounty has accrued both interest and legends.
- The old white bull, on the far pans: the ice-coast's standing jackpot and its most patient resident. He is not hiding. He has never needed to.
- Beyond him: past the bull's ground an ice-bridge now crosses NORTH to the Reaver Skerries (levels 18–26) — the outcast crews' skerry chain, Gravskarr Hold, and the under-floe beneath the pack, where the bull's pale kin keeps the other half of the border.
Weather advisory¶
The floes answer the sky. On aurora nights the pans glow back; when a storm front comes through, the coast means it. Listen to the crier, the pilots, and the ice — in that order of politeness and the reverse order of authority.