Vendors & Economy¶
Silver is the game's currency, earned from kills and from selling loot. Where you sell matters: gem dealers pay far more for gems than a general pawnbroker does.
Selling and buying¶
SHOP (STORE) show the vendor's terms (the rate they pay)
SELL <item> sell a held item for silver
BUY <item> buy from a vendor's stock (where available)
The vendor must be in your room and the item in your hand. Selling applies a short roundtime.
Vendor types¶
| Type | Buys | Rate |
|---|---|---|
| Pawnbroker / general | almost anything | ~70% of value |
| Gemshop / gemcutter | gems, jewelry, precious goods | a premium rate, well above the pawnbroker |
| Locksmith | services only | fee-based |
Sell gems to the gemcutter, not the pawnbroker
The pawnbroker pays roughly 70% of value on everything. The gemcutter pays a premium specifically for gems and precious goods — often several times what the pawnbroker would offer. Carry gems and jewelry to the gem dealer.
Coins found in treasure boxes are money, not loot: GET pockets a coin pile straight into your silver (the object is consumed and the amount is reported — no need to visit a vendor). Should a coin object ever end up in hand by another route, it still sells at full face value with no vendor cut.
The Coldhollow market¶
The market quarter runs southeast off Town Square. All trade is open — no quest or combat gate. See Coldhollow for the full layout.
| Vendor / service | Offers |
|---|---|
| Smith | weapons, basic armor, weapon repair |
| Apothecary | potions, healing supplies |
| General store | miscellaneous goods |
| Furrier | hides, light armor, cloaks |
| Gemcutter | premium gem/jewelry buying |
| Locksmith | OPENBOX (for a fee), REPAIR lockpicks |
| Banker | silver handling |
| Cleric | blessed goods, services |
| Innkeeper | lodging, food |
Locksmith services¶
OPENBOX <box> pay to have a lock cracked (the locksmith refuses trapped boxes)
REPAIR <pick> restore a bent or worn lockpick for a fee
The OPENBOX fee scales with the box's lock difficulty. See Lockpicking & Treasure.
Where silver comes from¶
- Kills award modest silver directly.
- Selling loot — gems, jewelry, and oddments.
- Box coins — pocket straight into your silver when you GET them.
- Box valuables — gems and jewelry, sold (premium at the gemcutter).
STAT and INFO show your current silver.
Talking to townsfolk¶
Vendors and residents respond to social interaction, and some are mentors:
TALK <npc> greet or speak with them
TALK <npc> <message> say something specific for them to answer
FEED <npc> offer food — the strongest rapport-builder
SAY <words> (') speak aloud to the room
LEARN (STUDYFROM) ask a mentor in the room to teach an element word
Rapport built through FEED and TALK is what unlocks a mentor's teaching. See Magic → Learning words and Coldhollow.
Haggling & the secondhand shelf¶
SHOP prints a numbered listing — the fresh stock first, then the secondhand shelf, where gear the shop has bought from adventurers goes up for resale (once each; sold is gone). ORDER <#> buys the numbered line; BUY <item> still works by name, including items on the shelf.
The Trading skill bends every deal your way: sell offers up, purchase prices down, one percent per 3 ranks to a ±15% cap — and the price SHOP quotes is the price you pay. APPRAISE <item> with a merchant present quotes the exact offer SELL would pay, flooding included, for free.
See also¶
- Lockpicking & Treasure — what you'll be selling
- Coldhollow — the market and its NPCs