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Lesser Coal

Disciplined will protects body and mind, steadies movement, frees companions, and unsettles hostile creatures. Its workings include magical resistance, physical protection, concealment, and control of a foe's actions.

Who can study it: Every calling except Savant.

Use SPELLS for ready workings, SPELLS ALL for every learned working, and SPELLS CATALOG Lesser Coal to browse this tradition in game. Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too); combine a filter with ALL to include learned workings that are not ready. SPELLS <catalogue code> explains a working and your current ability to cast it.

Workings

Working Use Targets
5130 Fist of Intent Bolt attack A hostile creature
5117 Willed Hide Protection Yourself
5104 The Pinch Disruption A hostile creature
5191 Ahead of the Moment Protection Yourself or a named companion
5178 Calming Word Utility Yourself
5165 Unseen Hand Bolt attack A hostile creature
5152 The Long Arm Maneuver A hostile creature
5139 Mindward Protection Yourself
5126 Unseen Claw Empowerment Yourself
5113 Mindlash Warding attack A hostile creature
5100 Mindscatter Warding attack A hostile creature
5187 Liar's Shroud Concealment Yourself
5174 Will over Flesh Support You and grouped companions present
5161 Rooted Will Protection Yourself
5148 Elsewhere Step Protection Yourself or a named companion
5135 Stillwall Protection You and grouped companions present
5122 Far Vision Utility A named companion
5109 Thoughtshear Unmaking A hostile creature
5196 Tilting World Maneuver A hostile creature
5183 Seen Before Protection Yourself
5170 Red Veil Warding control A hostile creature
5118 Mindwipe Warding control A hostile creature
5188 Unmask Fury Utility The room

5130 Fist of Intent

Use: Bolt attack · Targets: A hostile creature · Mana: 1

Hurls an aimed orb of will at one hostile creature. It is a bolt, so aim and the creature's evasion determine the hit.

5117 Willed Hide

Use: Protection · Targets: Yourself · Mana: 1

Willed toughness improves your personal Guard against aimed attacks.

5104 The Pinch

Use: Disruption · Targets: A hostile creature · Mana: 4

Pinches a hostile creature's magical channel, weakening its warding Focus. It uses disruption rules rather than an ordinary warding contest.

5191 Ahead of the Moment

Use: Protection · Targets: Yourself or a named companion · Mana: 1

An anticipation of the next moment improves Guard and Resolve for you or a companion.

5178 Calming Word

Use: Utility · Targets: Yourself · Mana: 1

Clears a stun from yourself with a calming word.

5165 Unseen Hand

Use: Bolt attack · Targets: A hostile creature · Mana: 4

Hurls gathered force as an aimed bolt at one hostile creature. Its accuracy follows bolt aiming rather than warding Focus.

5152 The Long Arm

Use: Maneuver · Targets: A hostile creature · Mana: 5

A mental shove attacks one creature's physical readiness. A forceful success can knock it down.

5139 Mindward

Use: Protection · Targets: Yourself · Mana: 4

A warded mind strengthens your personal Resolve against hostile wardings.

5126 Unseen Claw

Use: Empowerment · Targets: Yourself · Mana: 4

Talons of intent strengthen your Attack while they last.

5113 Mindlash

Use: Warding attack · Targets: A hostile creature · Mana: 6

A lash of intent harms one hostile creature through a warding contest. The target's magical resistance matters to the result.

5100 Mindscatter

Use: Warding attack · Targets: A hostile creature · Mana: 7

Scatters a hostile creature's thoughts in a damaging warding. A successful strike can also weaken its attacks through fear.

5187 Liar's Shroud

Use: Concealment · Targets: Yourself · Mana: 6

Makes the details of you difficult to remember, improving your hiding while it lasts.

5174 Will over Flesh

Use: Support · Targets: You and grouped companions present · Mana: 7

Lends disciplined endurance to grouped companions present, reducing the stamina they spend on exertion.

5161 Rooted Will

Use: Protection · Targets: Yourself · Mana: 7

An anchored personal stance improves Guard against aimed attacks.

5148 Elsewhere Step

Use: Protection · Targets: Yourself or a named companion · Mana: 7

Reserves a protective step for you or a companion. One blow or bolt that would land is avoided, then the reserved step is spent.

5135 Stillwall

Use: Protection · Targets: You and grouped companions present · Mana: 9

A barrier of shared attention improves Guard for grouped companions present.

5122 Far Vision

Use: Utility · Targets: A named companion · Mana: 8

Views a named companion's location and visible surroundings through a mental link. The companion feels the attention, and concealment can block it.

5109 Thoughtshear

Use: Unmaking · Targets: A hostile creature · Mana: 13

Unmakes an enemy's unfinished spell, otherwise an active working, otherwise some of its mana. This ordered disruption does not use a normal warding contest.

5196 Tilting World

Use: Maneuver · Targets: A hostile creature · Mana: 12

Tilts a hostile creature's footing. The maneuver can knock it down after overcoming its physical readiness.

5183 Seen Before

Use: Protection · Targets: Yourself · Mana: 11

A brief view of coming moments improves your personal Guard against aimed attacks.

5170 Red Veil

Use: Warding control · Targets: A hostile creature · Mana: 13

A red veil strengthens a creature's attacks while stripping its defenses. A creature affected by the warding turns its aggression toward the caster.

5118 Mindwipe

Use: Warding control · Targets: A hostile creature · Mana: 15

A successful warding weakens a creature's Attack, Guard, and Resolve together. Stronger results leave deeper impairment.

5188 Unmask Fury

Use: Utility · Targets: The room · Mana: 19

Draws the anger of hostile creatures in the room onto you. It changes their attention rather than directly harming them.

Choosing a circle and using the guide · Casting and magical defenses