Official game reference
Phoenix Sagas Wiki¶
Phoenix Sagas is a text-based multiplayer role-playing game (a MUD) set in the Frostspine, the frozen reach at the top of the world. Characters are defined by ten statistics, a race, and a profession; they advance by killing creatures for experience and spending training points across combat, magic, stealth, and thievery skills.
This wiki documents the game's implemented mechanics: the formulas, exact numbers, and commands that drive them.
Game at a glance¶
Play in a browser or a telnet client.
The Frostspine, the frozen range crowning Umbrath — the cold continent at the top of the world.
Stats are rolled at creation, shifted by race, and fixed for life.
Square, Semi, and Pure tiers shape combat and magic growth.
Incantations are built from elemental words and resolved live.
AS vs DS plus AvD, criticals, stance, posture, and wounds.
Growth comes from training points and skill ranks.
Characters, gear, relationships, and spells save continuously.
Browse the Archives¶
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Races, professions, the ten stats, and the numbers behind them.
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The endroll, AS/DS formulas, AvD tables, criticals, stance, and posture.
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Incantation grammar, the element/combination tables, cast resolution, backfire.
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Training points, the rank cap, the bonus curve, and per-profession costs.
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The experience curve and what a level-up grants in practice.
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HP, mana, the recovery tick, bleeding, stun, and recovery nodes.
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Hiding, sneaking, ambush; and the cost of dying.
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Inventory, the two-hand rule, armor groups, and weapons.
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Box tiers, the trap roster, lock/disarm endrolls, lockpick materials.
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Companion creatures; and buying and selling.
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The world, the town, the clock, and live weather.
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The canon reference: cosmology, the Kindled, the Five Sagas, the thirteen peoples — and the dragon.
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Every player command; and the administrator's manual.
Core systems in brief¶
Magic is compositional. Rather than choosing spells from a list, a caster learns elemental words in four domains (Fire, Air, Earth, Water) across three tiers each, and speaks them together as incantations — INCANT BOLTAR IGNIS kobold casts a firebolt. Two words from different domains fuse into a combination effect. The mechanics are fully deterministic; see Magic System.
Combat is an endroll. Every swing rolls d100 + (AS − DS) + AvD, landing on a result above 100. Margin drives damage and critical severity; criticals can bleed, stun, or kill outright. See Combat.
Progression is broad. Stats never change after creation, so growth comes entirely from training points spent on skills. The bonus curve front-loads value into the first ranks, rewarding breadth. See Skills & Training.
The world persists and lives. Characters, inventory, and learned spells save automatically. NPCs track rapport with each player. Outdoor rooms reflect live weather data and a running day/season clock. See The Frostspine.
Conventions used in this wiki¶
- Commands are shown in
MONOSPACE. They are not case-sensitive in game. - Aliases appear in parentheses:
LOOK(L). - Formulas are quoted exactly as implemented; where a value is a tuning constant it is noted as such.
- Stat bonus always means
floor((stat − 50) / 2)unless stated otherwise.
Type HELP in game for the in-world topic list, or HELP <topic> for any specific mechanic.