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Official game reference

Phoenix Sagas Wiki

Phoenix Sagas is a text-based multiplayer role-playing game (a MUD) set in the Frostspine, the frozen reach at the top of the world. Characters are defined by ten statistics, a race, and a profession; they advance by killing creatures for experience and spending training points across combat, magic, stealth, and thievery skills.

This wiki documents the game's implemented mechanics: the formulas, exact numbers, and commands that drive them.

Start with First Steps Open Command Reference

Phoenix Sagas title artwork

Game at a glance

GenreText MUD

Play in a browser or a telnet client.

SettingThe Hearth

The Frostspine, the frozen range crowning Umbrath — the cold continent at the top of the world.

Character Core10 stats, 13 races

Stats are rolled at creation, shifted by race, and fixed for life.

Professions11 paths

Square, Semi, and Pure tiers shape combat and magic growth.

MagicCompositional

Incantations are built from elemental words and resolved live.

Combatd100 endroll

AS vs DS plus AvD, criticals, stance, posture, and wounds.

Level Cap100

Growth comes from training points and skill ranks.

World StatePersistent

Characters, gear, relationships, and spells save continuously.


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Core systems in brief

Magic is compositional. Rather than choosing spells from a list, a caster learns elemental words in four domains (Fire, Air, Earth, Water) across three tiers each, and speaks them together as incantations — INCANT BOLTAR IGNIS kobold casts a firebolt. Two words from different domains fuse into a combination effect. The mechanics are fully deterministic; see Magic System.

Combat is an endroll. Every swing rolls d100 + (AS − DS) + AvD, landing on a result above 100. Margin drives damage and critical severity; criticals can bleed, stun, or kill outright. See Combat.

Progression is broad. Stats never change after creation, so growth comes entirely from training points spent on skills. The bonus curve front-loads value into the first ranks, rewarding breadth. See Skills & Training.

The world persists and lives. Characters, inventory, and learned spells save automatically. NPCs track rapport with each player. Outdoor rooms reflect live weather data and a running day/season clock. See The Frostspine.


Conventions used in this wiki

  • Commands are shown in MONOSPACE. They are not case-sensitive in game.
  • Aliases appear in parentheses: LOOK (L).
  • Formulas are quoted exactly as implemented; where a value is a tuning constant it is noted as such.
  • Stat bonus always means floor((stat − 50) / 2) unless stated otherwise.

Type HELP in game for the in-world topic list, or HELP <topic> for any specific mechanic.