Sorcerer's Wheel¶
Disruptive study attacks enemy mana, minds, bodies, and active magic. Protective phase-work and wards accompany disabling curses, lingering afflictions, corpse workings, and dark enchantment.
Who can study it: Sorcerer.
Use SPELLS for ready workings, SPELLS ALL for every learned working,
and SPELLS CATALOG Sorcerer's Wheel to browse this tradition in game.
Filter with SPELLS BUFF, WARD, BOLT, or SONG (plurals work too);
combine a filter with ALL to include learned workings that are not ready.
SPELLS <catalogue code> explains a working and your current ability to cast it.
Workings¶
| Working | Use | Targets |
|---|---|---|
| 3400 Bloodbloom | Warding attack | A hostile creature |
| 3477 Sever Mana | Warding attack | A hostile creature |
| 3454 Taint the Vein | Warding attack | A hostile creature |
| 3431 Ghostphase | Utility | An object, lock, or door |
| 3408 Ashing | Warding attack | A hostile creature |
| 3485 Thoughtspike | Warding attack | A hostile creature |
| 3462 The Borrowed Eye | Utility | An object, lock, or door |
| 3439 Limbrend | Warding attack | A hostile creature |
| 3416 Gravehand | Area maneuver | Hostile creatures in the room |
| 3493 The Hungry Storm | Area maneuver | Hostile creatures in the room |
| 3470 Agony Thread | Warding attack | A hostile creature |
| 3447 Nightmantle | Protection | Yourself |
| 3424 Balefire | Bolt attack | A hostile creature |
| 3401 Inkbinding | Utility | A held scroll |
| 3478 Spoken Doom | Warding attack | A hostile creature |
| 3455 Rotwind | Warding attack | A hostile creature |
| 3432 Baleful Gaze | Warding control | A hostile creature |
| 3409 The Barbed Hour | Warding attack | A hostile creature |
| 3486 Wildspark | Warding attack | A hostile creature |
| 3463 Voidseed | Area maneuver | Hostile creatures in the room |
| 3440 Gravedraught | Warding attack | A hostile creature |
| 3448 First Calling | Utility | Yourself |
| 3433 Wake the Dead | Utility | A body |
| 3418 Black Enchantment | Equipment | A held weapon |
| 3403 The Far Door | Utility | You and grouped companions |
3400 Bloodbloom¶
Use: Warding attack · Targets: A hostile creature · Mana: 1
Boils a creature's blood through a damaging warding. A forceful success can open a continuing bleed.
3477 Sever Mana¶
Use: Warding attack · Targets: A hostile creature · Mana: 1
Unravels a creature's essence in a damaging warding. It attacks one hostile creature's magical resistance.
3454 Taint the Vein¶
Use: Warding attack · Targets: A hostile creature · Mana: 2
Taints a creature's vitality through a damaging warding. A forceful success can leave a continuing bleed.
3431 Ghostphase¶
Use: Utility · Targets: An object, lock, or door · Mana: 1
Lets you slip alone through the nearest closed or locked door without opening it. Other companions stay behind.
3408 Ashing¶
Use: Warding attack · Targets: A hostile creature · Mana: 3
Unmakes a creature's flesh through a damaging warding. It deals direct harm after overcoming magical resistance.
3485 Thoughtspike¶
Use: Warding attack · Targets: A hostile creature · Mana: 4
Drives sorcerous force through a creature's mind. A successful warding can stun it.
3462 The Borrowed Eye¶
Use: Utility · Targets: An object, lock, or door · Mana: 2
Sends a borrowed eye one room along a named direction and reports what it can see there. Your body remains where it stands.
3439 Limbrend¶
Use: Warding attack · Targets: A hostile creature · Mana: 5
Wrenches a creature's limb from within. A successful warding can wound, break, or sever a limb, with lasting injury beyond the initial harm.
3416 Gravehand¶
Use: Area maneuver · Targets: Hostile creatures in the room · Mana: 9
Grave hands attack the footing of hostile creatures across the room. Those caught can be knocked down.
3493 The Hungry Storm¶
Use: Area maneuver · Targets: Hostile creatures in the room · Mana: 10
A storm of wild energy damages hostile creatures in the room. Each creature's physical readiness matters to resisting it.
3470 Agony Thread¶
Use: Warding attack · Targets: A hostile creature · Mana: 7
Inflicts pain without leaving a wound. A successful warding can knock a creature down, make it drop held items, stun it, or kill it outright. Grave Lore deepens the severity of this working's effects.
3447 Nightmantle¶
Use: Protection · Targets: Yourself · Mana: 6
A woven personal darkness improves both Guard and Resolve.
3424 Balefire¶
Use: Bolt attack · Targets: A hostile creature · Mana: 8
Hurls an aimed bolt of baleful flame at one hostile creature. Bolt accuracy and the creature's evasion determine whether it lands.
3401 Inkbinding¶
Use: Utility · Targets: A held scroll · Mana: 6
Feeds another charge into a suitable held scroll by spending your mana. The scroll's working and charge capacity limit what it can accept.
3478 Spoken Doom¶
Use: Warding attack · Targets: A hostile creature · Mana: 9
A spoken doom harms a hostile creature and weakens its Attack through fear. It must overcome the creature's warding defense.
3455 Rotwind¶
Use: Warding attack · Targets: A hostile creature · Mana: 10
A wasting warding causes continuing blood loss. It is an affliction to endure or remove after the initial casting.
3432 Baleful Gaze¶
Use: Warding control · Targets: A hostile creature · Mana: 10
A baleful gaze overwhelms a creature with dread. A successful warding can make it flee, knock it down and spill held items, rout it completely, or kill it outright.
3409 The Barbed Hour¶
Use: Warding attack · Targets: A hostile creature · Mana: 11
An unseen lash strikes repeatedly while the creature's warding fails. The first resisted strike ends the sequence.
3486 Wildspark¶
Use: Warding attack · Targets: A hostile creature · Mana: 11
Turns a creature's pooled mana into destructive energy and returns a little of that power to you. A mana-bearing target gives it more to work with.
3463 Voidseed¶
Use: Area maneuver · Targets: Hostile creatures in the room · Mana: 16
A void pulls hostile creatures in the room down with violent force. It tests physical readiness and requires a short interval before another use.
3440 Gravedraught¶
Use: Warding attack · Targets: A hostile creature · Mana: 13
Drinks living spirit from a hostile creature. A creature with no living spirit cannot supply the draught.
3448 First Calling¶
Use: Utility · Targets: Yourself · Mana: 13
Calls a small demon companion, or recalls the one already bound to you.
3433 Wake the Dead¶
Use: Utility · Targets: A body · Mana: 16
Animates a fresh creature corpse as a following thrall. You may keep one at a time; it guards you as a battle-trained companion.
3418 Black Enchantment¶
Use: Equipment · Targets: A held weapon · Mana: 19
Coats a held weapon with a temporary necrotic enchantment. Its landed blows gain a further bite of necrotic fire.
3403 The Far Door¶
Use: Utility · Targets: You and grouped companions · Mana: 22
Marks a return circle where you stand and later carries you and your group back to it. The void crossing can hurt adventurers unready for the passage.
Choosing a circle and using the guide · Casting and magical defenses