Command Reference
Every player command, by category. Commands are case-insensitive; aliases are in parentheses. Disambiguate same-named targets with an index (KILL 2.kobold, GET 1.gem), and fuzzy-match skill names (TRAIN fire).
Roundtime
Active commands (attack, cast, pick, disarm) apply roundtime; informational commands and STANCE do not. RT shows the time remaining.
Movement & navigation
| Command |
Aliases |
Description |
NORTH … OUT |
N S E W NE NW SE SW U D |
Move in a direction; OUT takes the default exit |
GO <exit> |
— |
Use a named exit (gate, hall, door) |
SNEAK <direction> |
— |
Move while attempting to stay hidden |
CLIMB <exit> |
SCALE |
Scale a climb-only exit (Climbing skill + AGI) |
SWIM <exit> |
— |
Cross a swim-only exit (Swimming skill + STR) |
Observation
| Command |
Aliases |
Description |
LOOK |
L |
Read the room, or LOOK <target> to examine |
EXAMINE <target> |
— |
Detailed look (lock state, pick wear, box info) |
GLANCE |
GLA |
Quick view of your two hands |
SORT <container> |
— |
Order a container's contents alphabetically |
WEIGH [item] |
ENCUMBRANCE |
Show your carried load + encumbrance, or weigh one item |
EAT <item> |
DEVOUR |
Eat a held food item (may restore HP) |
DRINK <item> |
QUAFF SIP |
Drink a held drink item (may restore HP) |
TIME |
WEATHER |
Hour, season, and outdoor conditions |
EVENTS |
SKY OMENS |
(HELP topic) storms, comets, and what they do — see The Living World |
CONSULT <question> |
LORE ORACLE |
Ask the world's lore a question — see The Living World |
FORAGE [herb / SENSE] |
GATHER |
Pull herbs (or meteor-shower sky-iron) from wild ground |
SEARCH [corpse] |
— |
Look for hidden characters/ways; on a kill, turn out its pockets — loot drops, the remains decay (SKIN first) |
| Command |
Aliases |
Description |
STAT |
STATS |
Stats + bonuses, HP, mana, afflictions |
INFO |
— |
Level, exp + next threshold, TP, silver, posture, stance, RT |
EXPERIENCE |
EXP |
Focused exp readout: progress into the level, exp to next |
TITLE [text] |
— |
Show, set, or TITLE CLEAR your title (shown on INFO and WHO) |
WHO |
— |
List the players currently in the realm |
SKILL |
SKILLS |
Trained skills (SKILL ALL for all) |
EFFECTS |
AFFLICTIONS |
Active wounds/effects + durations |
RT |
ROUNDTIME |
Remaining roundtime |
HEALTH |
— |
Brief HP/wound status |
HELP |
— |
Topic list; HELP <topic> for detail |
Combat — see Combat
| Command |
Aliases |
Description |
KILL <creature> |
ATTACK HIT SWING |
Attack a hostile creature (a wielded bow fires instead) |
FIRE <creature> |
SHOOT |
Fire an arrow/bolt from a wielded bow or crossbow (needs ammunition; both hands free of shields) |
THROW <creature> |
HURL |
Hurl your wielded weapon — it lands on the ground; walk over and GET it back |
MSTRIKE [creature] |
FLURRY |
Multi Opponent Combat flurry: one blow per foe in reach, or extra swings on one named foe |
AMBUSH <creature> |
— |
Strike from hiding (+30 AS, +1 crit rank) |
STANCE <setting> |
— |
offensive/forward/neutral/guarded/defensive |
POSTURE <setting> |
— |
stand/kneel/sit/prone |
TEND [target] |
— |
Tend wounds (reduce bleeding) |
| Command |
Aliases |
Description |
INCANT [form] <words> [target] |
CHANT |
Compose and cast |
SPELLS |
MAGIC |
Your lore ranks, safe tiers, memorized spells |
SCRIBE <name> <words> |
— |
Save a composition; drops a scroll |
INVOKE <name> [target] |
— |
Cast a scribed composition — or read a circle scroll aloud (any profession, Arcane Symbols skill, no mana) |
WAVE [wand] [at <target>] |
— |
Activate a charged wand (any profession, Magic Item Use skill, no mana) |
SEND <amount> <player> |
— |
Pour mana into a companion (a Mana Control discipline; transfer efficiency is ~50→95%) |
MEMORIZE <name> <words> |
MEM |
Memorize into a mental slot |
CAST <name> [target] |
— |
Cast a memorized spell (half RT) |
FORGET <name> |
— |
Free a memorized slot |
READ <scroll> |
STUDY |
Learn one tier toward a scroll's words |
LEARN |
STUDYFROM |
Ask a mentor in the room to teach a word |
| Command |
Aliases |
Description |
HIDE |
— |
Conceal yourself |
UNHIDE |
REVEAL |
Leave hiding |
SNEAK <direction> |
— |
Move while hidden |
SEARCH [corpse] |
— |
Detect hidden characters — or loot a kill (the remains decay; SKIN first) |
Inventory & items — see Inventory
| Command |
Aliases |
Description |
INVENTORY |
INV I |
Full inventory + silver |
GET <item> [FROM <container>] |
TAKE PICKUP GRAB |
Pick up |
DROP <item> |
— |
Set down |
PUT <item> IN/ON <container> |
— |
Stow or place |
STASH <item\|LEFT\|RIGHT\|ALL> |
— |
Tuck held items into your preset container (STASH SET <container> once; STASH CLEAR forgets) |
DRAG <object> |
HAUL TOW |
Haul a ground object along as you move (DRAG STOP to let go) |
WEAR <item> |
DON |
Put on armor/clothing |
REMOVE <item> |
DOFF |
Take off |
Containers & doors
| Command |
Aliases |
Description |
OPEN <thing> |
— |
Open (if unlocked) |
CLOSE <thing> |
SHUT |
Close |
LOCK / UNLOCK <thing> |
— |
With a matching key in hand |
LOOT <container> |
EMPTY |
Dump all contents |
| Command |
Aliases |
Description |
DISARM <box> |
UNTRAP |
Defuse a trap |
PICK <box> [with <pick>] |
LOCKPICK |
Pick a lock (needs a pick) |
ANALYZE <box> |
ASSESS |
Sense lock/trap via Perception (no wear) |
STEAL <person> |
PICKPOCKET PALM |
Lift coins from a townsperson (Picking Pockets + DEX; being caught makes the mark hostile) |
STEAL <item> FROM <person> |
— |
Lift a pocket item instead — it comes out flagged stolen; only a fence buys hot goods |
OPENBOX <box> |
— |
Pay the locksmith to open it |
REPAIR <pick> |
— |
Pay the locksmith to fix a pick |
Trade & social — see Vendors
| Command |
Aliases |
Description |
SHOP |
STORE |
See a vendor's terms and numbered stock (fresh, then the secondhand shelf) |
SELL <item> / BUY <item> |
— |
Sell or buy (the Trading skill bends both prices your way) |
ORDER <#> |
— |
Buy by the number SHOP printed |
APPRAISE <item> |
— |
A merchant quotes the exact offer SELL would pay (free) |
WEALTH |
MONEY WORTH BALANCE BANK ACCOUNT |
Your full worth: silver on hand, on account, and held notes (anywhere) |
DEPOSIT <amount\|all> |
— |
Bank silver (at a banker) |
WITHDRAW <amount\|all> |
— |
Take silver from your account (at a banker) |
WITHDRAW NOTE <amount> |
— |
Draw a portable promissory note for the amount |
REDEEM <note> |
CASH |
Redeem a held note back into your account (at a banker) |
SAY <words> |
' |
Speak aloud in the room |
WHISPER <person> <msg> |
WHIS |
Quietly, privately to one person here |
YELL <msg> |
SHOUT |
Loud; carries to adjacent rooms |
TALK <npc> [message] |
GREET |
Speak with an NPC |
ASK <npc> about <topic> |
— |
Ask an NPC about a topic |
SHOW <item> to <npc> |
— |
Present a held item to someone |
FEED <npc> |
— |
Offer food (builds rapport) |
PET <pet> |
STROKE PAT |
Social gesture to a pet |
Socials & emotes
Expressive verbs with no roundtime. Most take an optional target (BOW king, GRIN rex); a few are self-only.
| Command |
Description |
<social> |
Perform a social, e.g. NOD, BOW, WAVE, GRIN, SMILE, LAUGH, SHRUG, SIGH, YAWN, GRUNT, LEAN, POINT, CLAP, CHEER, GLARE, SLEEP, FALL, … |
<social> <target> |
Direct it at someone here (BOW king, WINK rasha) |
EMOTE <text> |
Freeform emote — "Yourname <text>" |
SOCIALS (EMOTES) |
List every available social |
Grouping & following
| Command |
Aliases |
Description |
GROUP |
PARTY |
List your group |
GROUP <player> |
— |
Bring a player here into your group |
JOIN <player> |
— |
Join that player's group |
LEAVE |
UNGROUP |
Leave your group (a leader leaving disbands it) |
DISBAND |
— |
Leader: dissolve the group |
FOLLOW <player> |
— |
Follow someone — you move when they do |
UNFOLLOW |
STOPFOLLOW |
Stop following (also FOLLOW STOP) |
GSAY <message> |
GROUPSAY GCHAT |
Speak to your whole group, wherever they are |
Pets — see Pets
| Command |
Aliases |
Description |
BUY <name> |
— |
Buy a live companion at a kennel (SHOP the pens first) |
GET <pet> |
— |
Pick up your pet into your arms (owner only) |
PERCH <pet> |
SHOULDER |
Settle a small pet hands-free on your shoulder; it keeps its ambient emotes |
DROP <pet> |
RELEASE |
Set it down to roam |
PUT <pet> IN <container> |
— |
Stow it |
SUMMON <pet> [full\|short\|walkin] |
RECALL CALLPET |
Call a companion to your side; the optional variant forces a staged arrival cinematic |
PET <pet> |
STROKE PAT |
Affectionate touch; deepens the bond |
FEED <pet> |
— |
Offer it food; lifts its mood |
PET COMBAT/GUARD [ON\|OFF] |
— |
Battle mode / the guard reflex (guard is ON by default; see Pets) |
PET ESCAPE [AUTO ON\|OFF] |
— |
Bare = the rescue flight now; AUTO governs its own-wing rescue (see Pets) |
| Command |
Aliases |
Description |
TRAIN [skill] [count] |
TRAINING |
Show the sheet, or spend points |
REROLL / REROLL CONFIRM |
— |
Restart character creation (irreversible) |
Reporting problems
Something broken, or a sign misspelled? Send it straight to the GameMasters from where you stand. Every report is stamped with your location and a snapshot of the last lines on your screen — what you typed included — so file it where it happened and the GMs can retrace your steps.
| Command |
Aliases |
Description |
BUG <what went wrong> |
— |
Report something broken; say what you expected to happen instead |
TYPO <what and where> |
— |
Report a misspelling or clumsy wording |
TODO <what to investigate> |
— |
Leave a note about something to look into later |
One report per half-minute, so make it count. For trouble with another player, or anything urgent, find a GM in person instead.
For administrator commands (all prefixed with /), see the GM Guide.