Skip to content

Command Reference

Every player command, by category. Commands are case-insensitive; aliases are in parentheses. Disambiguate same-named targets with an index (KILL 2.kobold, GET 1.gem), and fuzzy-match skill names (TRAIN fire).

Roundtime

Active commands (attack, cast, pick, disarm) apply roundtime; informational commands and STANCE do not. RT shows the time remaining.


Movement & navigation

Command Aliases Description
NORTHOUT N S E W NE NW SE SW U D Move in a direction; OUT takes the default exit
GO <exit> Use a named exit (gate, hall, door)
SNEAK <direction> Move while attempting to stay hidden
CLIMB <exit> SCALE Scale a climb-only exit (Climbing skill + AGI)
SWIM <exit> Cross a swim-only exit (Swimming skill + STR)

Observation

Command Aliases Description
LOOK L Read the room, or LOOK <target> to examine
EXAMINE <target> Detailed look (lock state, pick wear, box info)
GLANCE GLA Quick view of your two hands
SORT <container> Order a container's contents alphabetically
WEIGH [item] ENCUMBRANCE Show your carried load + encumbrance, or weigh one item
EAT <item> DEVOUR Eat a held food item (may restore HP)
DRINK <item> QUAFF SIP Drink a held drink item (may restore HP)
TIME WEATHER Hour, season, and outdoor conditions
EVENTS SKY OMENS (HELP topic) storms, comets, and what they do — see The Living World
CONSULT <question> LORE ORACLE Ask the world's lore a question — see The Living World
FORAGE [herb / SENSE] GATHER Pull herbs (or meteor-shower sky-iron) from wild ground
SEARCH [corpse] Look for hidden characters/ways; on a kill, turn out its pockets — loot drops, the remains decay (SKIN first)

Character information

Command Aliases Description
STAT STATS Stats + bonuses, HP, mana, afflictions
INFO Level, exp + next threshold, TP, silver, posture, stance, RT
EXPERIENCE EXP Focused exp readout: progress into the level, exp to next
TITLE [text] Show, set, or TITLE CLEAR your title (shown on INFO and WHO)
WHO List the players currently in the realm
SKILL SKILLS Trained skills (SKILL ALL for all)
EFFECTS AFFLICTIONS Active wounds/effects + durations
RT ROUNDTIME Remaining roundtime
HEALTH Brief HP/wound status
HELP Topic list; HELP <topic> for detail

Combat — see Combat

Command Aliases Description
KILL <creature> ATTACK HIT SWING Attack a hostile creature (a wielded bow fires instead)
FIRE <creature> SHOOT Fire an arrow/bolt from a wielded bow or crossbow (needs ammunition; both hands free of shields)
THROW <creature> HURL Hurl your wielded weapon — it lands on the ground; walk over and GET it back
MSTRIKE [creature] FLURRY Multi Opponent Combat flurry: one blow per foe in reach, or extra swings on one named foe
AMBUSH <creature> Strike from hiding (+30 AS, +1 crit rank)
STANCE <setting> offensive/forward/neutral/guarded/defensive
POSTURE <setting> stand/kneel/sit/prone
TEND [target] Tend wounds (reduce bleeding)

Magic — see Magic System

Command Aliases Description
INCANT [form] <words> [target] CHANT Compose and cast
SPELLS MAGIC Your lore ranks, safe tiers, memorized spells
SCRIBE <name> <words> Save a composition; drops a scroll
INVOKE <name> [target] Cast a scribed composition — or read a circle scroll aloud (any profession, Arcane Symbols skill, no mana)
WAVE [wand] [at <target>] Activate a charged wand (any profession, Magic Item Use skill, no mana)
SEND <amount> <player> Pour mana into a companion (a Mana Control discipline; transfer efficiency is ~50→95%)
MEMORIZE <name> <words> MEM Memorize into a mental slot
CAST <name> [target] Cast a memorized spell (half RT)
FORGET <name> Free a memorized slot
READ <scroll> STUDY Learn one tier toward a scroll's words
LEARN STUDYFROM Ask a mentor in the room to teach a word

Stealth — see Stealth

Command Aliases Description
HIDE Conceal yourself
UNHIDE REVEAL Leave hiding
SNEAK <direction> Move while hidden
SEARCH [corpse] Detect hidden characters — or loot a kill (the remains decay; SKIN first)

Inventory & items — see Inventory

Command Aliases Description
INVENTORY INV I Full inventory + silver
GET <item> [FROM <container>] TAKE PICKUP GRAB Pick up
DROP <item> Set down
PUT <item> IN/ON <container> Stow or place
STASH <item\|LEFT\|RIGHT\|ALL> Tuck held items into your preset container (STASH SET <container> once; STASH CLEAR forgets)
DRAG <object> HAUL TOW Haul a ground object along as you move (DRAG STOP to let go)
WEAR <item> DON Put on armor/clothing
REMOVE <item> DOFF Take off

Containers & doors

Command Aliases Description
OPEN <thing> Open (if unlocked)
CLOSE <thing> SHUT Close
LOCK / UNLOCK <thing> With a matching key in hand
LOOT <container> EMPTY Dump all contents

Lockpicking & traps — see Lockpicking & Treasure

Command Aliases Description
DISARM <box> UNTRAP Defuse a trap
PICK <box> [with <pick>] LOCKPICK Pick a lock (needs a pick)
ANALYZE <box> ASSESS Sense lock/trap via Perception (no wear)
STEAL <person> PICKPOCKET PALM Lift coins from a townsperson (Picking Pockets + DEX; being caught makes the mark hostile)
STEAL <item> FROM <person> Lift a pocket item instead — it comes out flagged stolen; only a fence buys hot goods
OPENBOX <box> Pay the locksmith to open it
REPAIR <pick> Pay the locksmith to fix a pick

Trade & social — see Vendors

Command Aliases Description
SHOP STORE See a vendor's terms and numbered stock (fresh, then the secondhand shelf)
SELL <item> / BUY <item> Sell or buy (the Trading skill bends both prices your way)
ORDER <#> Buy by the number SHOP printed
APPRAISE <item> A merchant quotes the exact offer SELL would pay (free)
WEALTH MONEY WORTH BALANCE BANK ACCOUNT Your full worth: silver on hand, on account, and held notes (anywhere)
DEPOSIT <amount\|all> Bank silver (at a banker)
WITHDRAW <amount\|all> Take silver from your account (at a banker)
WITHDRAW NOTE <amount> Draw a portable promissory note for the amount
REDEEM <note> CASH Redeem a held note back into your account (at a banker)
SAY <words> ' Speak aloud in the room
WHISPER <person> <msg> WHIS Quietly, privately to one person here
YELL <msg> SHOUT Loud; carries to adjacent rooms
TALK <npc> [message] GREET Speak with an NPC
ASK <npc> about <topic> Ask an NPC about a topic
SHOW <item> to <npc> Present a held item to someone
FEED <npc> Offer food (builds rapport)
PET <pet> STROKE PAT Social gesture to a pet

Socials & emotes

Expressive verbs with no roundtime. Most take an optional target (BOW king, GRIN rex); a few are self-only.

Command Description
<social> Perform a social, e.g. NOD, BOW, WAVE, GRIN, SMILE, LAUGH, SHRUG, SIGH, YAWN, GRUNT, LEAN, POINT, CLAP, CHEER, GLARE, SLEEP, FALL, …
<social> <target> Direct it at someone here (BOW king, WINK rasha)
EMOTE <text> Freeform emote — "Yourname <text>"
SOCIALS (EMOTES) List every available social

Grouping & following

Command Aliases Description
GROUP PARTY List your group
GROUP <player> Bring a player here into your group
JOIN <player> Join that player's group
LEAVE UNGROUP Leave your group (a leader leaving disbands it)
DISBAND Leader: dissolve the group
FOLLOW <player> Follow someone — you move when they do
UNFOLLOW STOPFOLLOW Stop following (also FOLLOW STOP)
GSAY <message> GROUPSAY GCHAT Speak to your whole group, wherever they are

Pets — see Pets

Command Aliases Description
BUY <name> Buy a live companion at a kennel (SHOP the pens first)
GET <pet> Pick up your pet into your arms (owner only)
PERCH <pet> SHOULDER Settle a small pet hands-free on your shoulder; it keeps its ambient emotes
DROP <pet> RELEASE Set it down to roam
PUT <pet> IN <container> Stow it
SUMMON <pet> [full\|short\|walkin] RECALL CALLPET Call a companion to your side; the optional variant forces a staged arrival cinematic
PET <pet> STROKE PAT Affectionate touch; deepens the bond
FEED <pet> Offer it food; lifts its mood
PET COMBAT/GUARD [ON\|OFF] Battle mode / the guard reflex (guard is ON by default; see Pets)
PET ESCAPE [AUTO ON\|OFF] Bare = the rescue flight now; AUTO governs its own-wing rescue (see Pets)

Progression — see Skills & Training

Command Aliases Description
TRAIN [skill] [count] TRAINING Show the sheet, or spend points
REROLL / REROLL CONFIRM Restart character creation (irreversible)

Reporting problems

Something broken, or a sign misspelled? Send it straight to the GameMasters from where you stand. Every report is stamped with your location and a snapshot of the last lines on your screen — what you typed included — so file it where it happened and the GMs can retrace your steps.

Command Aliases Description
BUG <what went wrong> Report something broken; say what you expected to happen instead
TYPO <what and where> Report a misspelling or clumsy wording
TODO <what to investigate> Leave a note about something to look into later

One report per half-minute, so make it count. For trouble with another player, or anything urgent, find a GM in person instead.


For administrator commands (all prefixed with /), see the GM Guide.