Choose your profession.

Eleven professions across three castings. Anyone can train anything — your profession sets the price, and above all your aptitude for magic.

Square — cheap steel, deep training

Warrior

Strength & Constitution

The clean answer. Weapons, armor, and the maneuvers that put a foe on the ground — trained at prices no caster will ever see.

Rogue

Dexterity & Agility

Locks, traps, ambush from the shadows, and a guild that teaches what the trainers won't. The right heartbeat ends a fight early.

Monk

Discipline & Agility

Empty hands, hammered into weapons. Fitness, footwork, and a stillness the Frostspine cannot crack.

Semi — steel in one hand, spellcraft in the other

Ranger

Dexterity & Intuition

The wilds are home. Track what passed, skin what fell, and carry a real, if modest, magic onto the trail.

Bard

Aura & Influence

A blade, a voice, and lore for every locked box and strange gem. The tavern is a second armory.

Paladin

Strength & Wisdom

The line that holds. Heavy arms with a thread of the divine woven through them.

Pure — masters of the composed word

Wizard

Aura & Logic

The centerpiece of the game's magic. Words of four elements, three tiers deep, composed live — the profession the INCANT grammar was made for.

Cleric

Intuition & Wisdom

The dead walk back because of you. Wards, radiance, and the rites the chapel keeps.

Empath

Influence & Wisdom

Take another's wounds onto your own body and mend them there. The town knows your name before the trail does.

Sorcerer

Aura & Wisdom

The rougher road of the pure arts — power that costs, and pays.

Savant

Logic & Aura

No circles, no borrowed prayers — a mind sharpened into an instrument all its own.

How training works

No skill trees, no locked doors. Every level grants physical and mental training points, and every skill has a price set by your profession — a Warrior trains Dodging for pennies and pays a fortune for a single lore; a Wizard is the mirror. Your build is the sum of what you chose to afford.

Your bloodline tilts the start: meet the thirteen races →